From ab22fdbd5d859c4727588885954e44aa72c6ab5c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 05 八月 2025 20:01:00 +0800
Subject: [PATCH] 0312 同步物品表

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index ef959f3..bc4f710 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,20 +6,20 @@
 {
     public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
     {
-        switch (skillConfig.effectType)
-        {
-            case SkillEffectType.Bullet:
-                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
-            case SkillEffectType.Direct:
-                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
-            // case SkillEffectType.BuffEffect:
-            //     return new BuffSkillEffect(skillConfig, caster, targets);
-            // case SkillEffectType.StageEffect:
-            //     return new StageSkillEffect(skillConfig, caster, targets);
-            default:
-                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
-                break;
-        }
+        // switch (skillConfig.effectType)
+        // {
+        //     case SkillEffectType.Bullet:
+        //         return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+        //     case SkillEffectType.Direct:
+        //         return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+        //     // case SkillEffectType.BuffEffect:
+        //     //     return new BuffSkillEffect(skillConfig, caster, targets);
+        //     // case SkillEffectType.StageEffect:
+        //     //     return new StageSkillEffect(skillConfig, caster, targets);
+        //     default:
+        //         UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+        //         break;
+        // }
         return null;
     }
 }
\ No newline at end of file

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