From ac93e899d5c6331e89ccae552ecbb502a9652d01 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 27 一月 2026 18:49:43 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Mingge/MinggeEquipCell.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/Mingge/MinggeEquipCell.cs b/Main/System/Mingge/MinggeEquipCell.cs
index bec1b09..c01235a 100644
--- a/Main/System/Mingge/MinggeEquipCell.cs
+++ b/Main/System/Mingge/MinggeEquipCell.cs
@@ -22,7 +22,7 @@
     string lastGuid = "uninit";
     public void Display()
     {
-        var presetID = FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge);
+        var presetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge);
         var packIndex = MinggeManager.Instance.GetPackIndex(presetID, equipIndex);//瀵瑰簲鍗︾帀鑳屽寘绱㈠紩 
         var item = PackManager.Instance.GetItemByIndex(PackType.Mingge, packIndex);
         if (item == null)
@@ -38,7 +38,7 @@
         iconImage.SetActive(true);
         int itemID = item.config.ID;
         iconImage.SetItemSprite(itemID);
-        if (packIndex <= 4 && skillImage != null)
+        if (equipIndex <= 4 && skillImage != null)
         {
             skillImage.SetActive(true);
             var skillID = EquipModel.Instance.GetEquipSkillID(item);

--
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