From af6e207c6d185ed66125e85e18c02c63bea597f9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 22 十月 2025 14:25:56 +0800
Subject: [PATCH] 0312 mainwin的内部显示
---
Main/Core/NetworkPackage/GameNetSystem.cs | 43 +++++++++----------------------------------
1 files changed, 9 insertions(+), 34 deletions(-)
diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index c5dde14..3624dd9 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -85,8 +85,8 @@
public GameNetSystem()
{
var gameObject = new GameObject("NetUpdateBehaviour");
- GameObject.DontDestroyOnLoad(gameObject);
- m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
+ GameObject.DontDestroyOnLoad(gameObject);
+ m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
m_NetUpdateBehaviour.RegisterUpdateCallBack(OnUpdate);
neverConnectState = gameObject.AddComponent<NeverConnectState>();
@@ -183,8 +183,7 @@
finally
{
netState = NetState.DisConnected;
- // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
- // loginModel.busy = false;
+ LoginManager.Instance.busy = false;
}
}
@@ -208,21 +207,16 @@
finally
{
netState = NetState.AccountLogin;
- // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
- // loginModel.busy = false;
- // loginModel.ReAccountLogin();
+ LoginManager.Instance.busy = false;
+ LoginManager.Instance.ReAccountLogin();
}
}
public void LoginOut()
{
- // if (CameraController.Instance != null)
- // CameraController.Instance.SetInGame(false);
- // DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
-
try
{
- // ynmbxxjUtil.Instance.RoleLoginOut();
+ SDKUtils.Instance.RoleLoginOut();
if (mainSocket != null)
{
@@ -238,31 +232,11 @@
finally
{
netState = NetState.NerverConnect;
- // TODO YYL
- // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
- // loginModel.busy = false;
+ LoginManager.Instance.busy = false;
- // StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
- // {
- // toMapId = 1,
- // toLineId = 0,
- // needEmpty = false,
- // needLoadResource = true,
- // serverType = ServerType.Main,
- // isClientLoadMap = true
- // });
- // //CameraManager.uiCamera.clearFlags = CameraClearFlags.SolidColor;
- // //GameObject obj = GameObject.Find("NormalCanvas");
- // //int count = obj.transform.childCount;
- // //for (int i = count - 1; i >= 0; --i)
- // //{
- // // //Debug.LogError(obj.transform.GetChild(i).name);
- // // GameObject.Destroy(obj.transform.GetChild(i).gameObject);
- // //}
- // //SceneManager.LoadScene("Empty");
+ StageManager.Instance.ReturnToLoginScene();
NetLinkWin.Hide();
- // DTC0403_tagPlayerLoginLoadOK.neverLoginOk = true;
}
}
@@ -308,4 +282,5 @@
public enum ServerType
{
Main = 1,
+ B430 = 2,
}
--
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