From af6e207c6d185ed66125e85e18c02c63bea597f9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 22 十月 2025 14:25:56 +0800
Subject: [PATCH] 0312 mainwin的内部显示

---
 Main/Core/NetworkPackage/GameNetSystem.cs |   43 +++++++++----------------------------------
 1 files changed, 9 insertions(+), 34 deletions(-)

diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index c5dde14..3624dd9 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -85,8 +85,8 @@
     public GameNetSystem()
     {
         var gameObject = new GameObject("NetUpdateBehaviour");
-        GameObject.DontDestroyOnLoad(gameObject);
-        m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
+        GameObject.DontDestroyOnLoad(gameObject);
+        m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
         m_NetUpdateBehaviour.RegisterUpdateCallBack(OnUpdate);
 
         neverConnectState = gameObject.AddComponent<NeverConnectState>();
@@ -183,8 +183,7 @@
         finally
         {
             netState = NetState.DisConnected;
-            // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
-            // loginModel.busy = false;
+            LoginManager.Instance.busy = false;
         }
     }
 
@@ -208,21 +207,16 @@
         finally
         {
             netState = NetState.AccountLogin;
-            // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
-            // loginModel.busy = false;
-            // loginModel.ReAccountLogin();
+            LoginManager.Instance.busy = false;
+            LoginManager.Instance.ReAccountLogin();
         }
     }
 
     public void LoginOut()
     {
-        // if (CameraController.Instance != null)
-        //     CameraController.Instance.SetInGame(false);
-        // DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
-
         try
         {
-            // ynmbxxjUtil.Instance.RoleLoginOut();
+            SDKUtils.Instance.RoleLoginOut();
 
             if (mainSocket != null)
             {
@@ -238,31 +232,11 @@
         finally
         {
             netState = NetState.NerverConnect;
-            // TODO YYL
 
-            // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
-            // loginModel.busy = false;
+            LoginManager.Instance.busy = false;
 
-            // StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
-            // {
-            //     toMapId = 1,
-            //     toLineId = 0,
-            //     needEmpty = false,
-            //     needLoadResource = true,
-            //     serverType = ServerType.Main,
-            //     isClientLoadMap = true
-            // });
-            // //CameraManager.uiCamera.clearFlags = CameraClearFlags.SolidColor;
-            // //GameObject obj = GameObject.Find("NormalCanvas");
-            // //int count = obj.transform.childCount;
-            // //for (int i = count - 1; i >= 0; --i)
-            // //{
-            // //    //Debug.LogError(obj.transform.GetChild(i).name);
-            // //    GameObject.Destroy(obj.transform.GetChild(i).gameObject);
-            // //}
-            // //SceneManager.LoadScene("Empty");
+            StageManager.Instance.ReturnToLoginScene();
             NetLinkWin.Hide();
-            // DTC0403_tagPlayerLoginLoadOK.neverLoginOk = true;
         }
     }
 
@@ -308,4 +282,5 @@
 public enum ServerType
 {
     Main = 1,
+    B430 = 2,
 }

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