From af8dafd75f9a6fae017734d58fc7b34d6bdcd0f4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 25 八月 2025 22:03:51 +0800
Subject: [PATCH] 0312 开启限帧

---
 Main/Core/NetworkPackage/GameNetSystem.cs |  150 ++-----------------------------------------------
 1 files changed, 8 insertions(+), 142 deletions(-)

diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index f67a17b..c5dde14 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -6,7 +6,7 @@
 
 public class GameNetSystem : Singleton<GameNetSystem>
 {
-    // NetUpdateBehaviour m_NetUpdateBehaviour;
+    NetUpdateBehaviour m_NetUpdateBehaviour;
     NeverConnectState neverConnectState;
     AccountLoginState accountLoginState;
     // CreateOrSelectRoleState createOrSelectRoleState;
@@ -78,26 +78,16 @@
         get { return mainSocket == null ? Time.time : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
     }
 
-    public bool crossServerConnected_Loigc { get; set; }
-    private ClientSocket crossServerSocket;
-    public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && (crossServerSocket == null ? false : crossServerSocket.connected); } }
-
-    public float timeSinceCrossServerSocketLastProtocol
-    {
-        get { return crossServerSocket == null ? Time.time : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
-    }
 
     Queue<GameNetPackBasic> mainProtocolQueue = new Queue<GameNetPackBasic>();
-    Queue<GameNetPackBasic> crossSeverProtocolQueue = new Queue<GameNetPackBasic>();
 
-    public CrossServerData crossServerData { get; private set; }
 
     public GameNetSystem()
     {
         var gameObject = new GameObject("NetUpdateBehaviour");
-        GameObject.DontDestroyOnLoad(gameObject);
-        // m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
-        // m_NetUpdateBehaviour.RegisterUpdateCallBack(OnUpdate);
+        GameObject.DontDestroyOnLoad(gameObject);
+        m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>();
+        m_NetUpdateBehaviour.RegisterUpdateCallBack(OnUpdate);
 
         neverConnectState = gameObject.AddComponent<NeverConnectState>();
         accountLoginState = gameObject.AddComponent<AccountLoginState>();
@@ -135,41 +125,6 @@
         });
     }
 
-    public void BeginConnectCrossServer(string ip, int port, Action<bool> onConnected)
-    {
-        try
-        {
-            crossServerConnected_Loigc = false;
-            if (crossServerSocketConnected)
-            {
-                crossServerSocket.CloseConnect();
-            }
-        }
-        catch (System.Exception ex)
-        {
-            Debug.Log(ex);
-        }
-
-        crossServerSocket = new ClientSocket(ServerType.CrossSever);
-        crossSeverProtocolQueue.Clear();
-        this.crossServerSocket.Connect(ip, port, (bool ok) =>
-        {
-            if (onConnected != null)
-            {
-                onConnected(ok);
-            }
-        });
-    }
-
-    public void UpdateCrossServerData(string ip, int port, byte state)
-    {
-        this.crossServerData = new CrossServerData(ip, port, state);
-        if (this.crossServerData.crossState == 0)
-        {
-            crossServerConnected_Loigc = false;
-        }
-    }
-
     public void SendInfo(GameNetPackBasic protocol)
     {
         if (mainSocket != null)
@@ -187,15 +142,6 @@
         }
     }
 
-    public void SendToCrossServer(GameNetPackBasic protocol)
-    {
-        if (crossServerSocket != null)
-        {
-            protocol.socketType = ServerType.CrossSever;
-            crossServerSocket.SendInfo(protocol);
-            DebugPkgCache.Push(protocol);
-        }
-    }
 
     public void PushPackage(GameNetPackBasic protocol, ServerType type)
     {
@@ -208,17 +154,7 @@
 
             if (PackageRegedit.Contain(protocol.cmd))
             {
-                switch (type)
-                {
-                    case ServerType.Main:
-                        mainProtocolQueue.Enqueue(protocol);
-                        break;
-                    case ServerType.CrossSever:
-                        crossSeverProtocolQueue.Enqueue(protocol);
-                        break;
-                    default:
-                        break;
-                }
+                mainProtocolQueue.Enqueue(protocol);
 
                 DebugPkgCache.Push(protocol);
             }
@@ -238,13 +174,7 @@
                 mainSocket.CloseConnect();
             }
 
-            if (crossServerSocket != null)
-            {
-                crossServerSocket.CloseConnect();
-            }
-
             mainProtocolQueue.Clear();
-            crossSeverProtocolQueue.Clear();
         }
         catch (Exception ex)
         {
@@ -255,30 +185,10 @@
             netState = NetState.DisConnected;
             // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
             // loginModel.busy = false;
-            // CrossServerLogin.Instance.busy = false;
         }
     }
 
-    public void DisconnectCrossServer()
-    {
-        try
-        {
-            if (crossServerSocket != null)
-            {
-                crossServerSocket.CloseConnect();
-            }
 
-            crossSeverProtocolQueue.Clear();
-        }
-        catch (Exception ex)
-        {
-            Debug.Log(ex);
-        }
-        finally
-        {
-            // CrossServerLogin.Instance.busy = false;
-        }
-    }
 
     public void Reconnect()
     {
@@ -289,13 +199,7 @@
                 mainSocket.CloseConnect();
             }
 
-            if (crossServerSocket != null)
-            {
-                crossServerSocket.CloseConnect();
-            }
-
             mainProtocolQueue.Clear();
-            crossSeverProtocolQueue.Clear();
         }
         catch (Exception ex)
         {
@@ -304,7 +208,6 @@
         finally
         {
             netState = NetState.AccountLogin;
-            // CrossServerLogin.Instance.busy = false;
             // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
             // loginModel.busy = false;
             // loginModel.ReAccountLogin();
@@ -320,20 +223,13 @@
         try
         {
             // ynmbxxjUtil.Instance.RoleLoginOut();
-            crossServerConnected_Loigc = false;
 
             if (mainSocket != null)
             {
                 mainSocket.CloseConnect();
             }
 
-            if (crossServerSocket != null)
-            {
-                crossServerSocket.CloseConnect();
-            }
-
             mainProtocolQueue.Clear();
-            crossSeverProtocolQueue.Clear();
         }
         catch (Exception ex)
         {
@@ -342,11 +238,10 @@
         finally
         {
             netState = NetState.NerverConnect;
-            // CrossServerLogin.Instance.busy = false;
-            // //ArenaManager.isArenaClient = false;
+            // TODO YYL
+
             // var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
             // loginModel.busy = false;
-            // WindowJumpMgr.Instance.ClearJumpData();
 
             // StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
             // {
@@ -366,7 +261,7 @@
             // //    GameObject.Destroy(obj.transform.GetChild(i).gameObject);
             // //}
             // //SceneManager.LoadScene("Empty");
-            // NetLinkWin.Hide();
+            NetLinkWin.Hide();
             // DTC0403_tagPlayerLoginLoadOK.neverLoginOk = true;
         }
     }
@@ -393,14 +288,6 @@
                     PackageRegedit.Distribute(package);
                 }
             }
-            while (crossSeverProtocolQueue.Count > 0)
-            {
-                var package = crossSeverProtocolQueue.Dequeue();
-                if (package != null)
-                {
-                    PackageRegedit.Distribute(package);
-                }
-            }
         }
 
     }
@@ -415,31 +302,10 @@
         DisConnected = 6,
     }
 
-    public struct CrossServerData
-    {
-        public string ip;
-        public int port;
-        public CrossServerState crossState;
-
-        public CrossServerData(string ip, int port, byte state)
-        {
-            this.ip = ip;
-            this.port = port;
-            this.crossState = (CrossServerState)state;
-        }
-    }
-
-    public enum CrossServerState
-    {
-        No = 0,
-        Yes = 1,
-        Error = 2,
-    }
 
 }
 
 public enum ServerType
 {
     Main = 1,
-    CrossSever = 2,
 }

--
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