From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例

---
 Main/System/Battle/BattleEffectMgr.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/BattleEffectMgr.cs b/Main/System/Battle/BattleEffectMgr.cs
index a93f8a7..d03cae1 100644
--- a/Main/System/Battle/BattleEffectMgr.cs
+++ b/Main/System/Battle/BattleEffectMgr.cs
@@ -3,7 +3,7 @@
 using System.Linq;
 using UnityEngine;
 
-public class BattleEffectMgr : MonoBehaviour
+public class BattleEffectMgr
 {
     private BattleField battleField;
 
@@ -62,7 +62,7 @@
         }
     }
 
-    public BattleEffectPlayer PlayEffect(BattleObject layerDepender, int effectId, Transform parent, BattleCamp camp)
+    public BattleEffectPlayer PlayEffect(BattleObject layerDepender, int effectId, Transform parent, BattleCamp camp, float _scaleRatio)
     {
         if (effectId <= 0)
         {
@@ -84,7 +84,7 @@
 
         bool isRedCamp = camp == BattleCamp.Red;
 
-        BattleEffectPlayer effectPlayer = BattleEffectPlayer.Create(effectId, battleField, battleField.battleRootNode.transform, isRedCamp);
+        BattleEffectPlayer effectPlayer = BattleEffectPlayer.Create(effectId, battleField, battleField.battleRootNode.transform, isRedCamp, _scaleRatio);
         // 璁剧疆鐗规晥缂╂斁鍜屾柟鍚�
 
         effectPlayer.transform.position = parent.position;

--
Gitblit v1.8.0