From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例
---
Main/System/Battle/BattleEffectMgr.cs | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/BattleEffectMgr.cs b/Main/System/Battle/BattleEffectMgr.cs
index a93f8a7..d03cae1 100644
--- a/Main/System/Battle/BattleEffectMgr.cs
+++ b/Main/System/Battle/BattleEffectMgr.cs
@@ -3,7 +3,7 @@
using System.Linq;
using UnityEngine;
-public class BattleEffectMgr : MonoBehaviour
+public class BattleEffectMgr
{
private BattleField battleField;
@@ -62,7 +62,7 @@
}
}
- public BattleEffectPlayer PlayEffect(BattleObject layerDepender, int effectId, Transform parent, BattleCamp camp)
+ public BattleEffectPlayer PlayEffect(BattleObject layerDepender, int effectId, Transform parent, BattleCamp camp, float _scaleRatio)
{
if (effectId <= 0)
{
@@ -84,7 +84,7 @@
bool isRedCamp = camp == BattleCamp.Red;
- BattleEffectPlayer effectPlayer = BattleEffectPlayer.Create(effectId, battleField, battleField.battleRootNode.transform, isRedCamp);
+ BattleEffectPlayer effectPlayer = BattleEffectPlayer.Create(effectId, battleField, battleField.battleRootNode.transform, isRedCamp, _scaleRatio);
// 璁剧疆鐗规晥缂╂斁鍜屾柟鍚�
effectPlayer.transform.position = parent.position;
--
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