From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例
---
Main/System/Battle/BattleObject/BattleObject.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index f0b173b..89a2560 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -351,7 +351,7 @@
{
if (dmgInfo.IsType(DamageType.Block))
{
- battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp);
+ battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp, teamHero.modelScale);
}
// else
// {
--
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