From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例
---
Main/System/Battle/Skill/RebornSkill.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/Skill/RebornSkill.cs b/Main/System/Battle/Skill/RebornSkill.cs
index 6cf73d9..0d3d0c0 100644
--- a/Main/System/Battle/Skill/RebornSkill.cs
+++ b/Main/System/Battle/Skill/RebornSkill.cs
@@ -22,7 +22,7 @@
BattleObject targetObj = battleField.battleObjMgr.GetBattleObject((int)hitInfo.ObjID);
if (targetObj != null)
{
- targetObj.battleField.battleEffectMgr.PlayEffect(targetObj, BattleConst.RebornEffectID, targetObj.heroRectTrans, targetObj.Camp);
+ targetObj.battleField.battleEffectMgr.PlayEffect(targetObj, BattleConst.RebornEffectID, targetObj.heroRectTrans, targetObj.Camp, targetObj.teamHero.modelScale);
// B427涓� tagSCUseSkillHurt 涓哄娲荤殑鐩爣锛� HurtHP銆丠urtHPEx - 澶嶆椿鍥炶锛� CurHP銆丆urHPEx - 澶嶆椿鍚庣殑琛�閲�
targetObj.OnReborn(hitInfo);
}
--
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