From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例
---
Main/System/Battle/SkillEffect/BulletSkillEffect.cs | 42 +++++++++++++++++++++---------------------
1 files changed, 21 insertions(+), 21 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
index d01967a..ee71f5e 100644
--- a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -172,7 +172,7 @@
private void ShotToIndex(BattleCamp camp, int targetIndex, int bulletIndex)
{
RectTransform targetTransform = caster.battleField.GetTeamNode(camp, targetIndex);
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
RectTransform effectTrans = effectPlayer.transform as RectTransform;
@@ -186,8 +186,8 @@
BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
// 棣栧厛鏄洰鏍囪韩涓婄垎鐐�
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
foreach (var hurt in hitList)
{
@@ -198,8 +198,8 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
@@ -328,7 +328,7 @@
private void ScatterShot(BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, int bulletIndex, int order)
{
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
bool shotToSelf = target.ObjID == caster.ObjID;
@@ -348,10 +348,10 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
@@ -374,7 +374,7 @@
protected void ShotToTarget(BattleObject target, int bulletIndex)
{
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
bool shotToSelf = target.ObjID == caster.ObjID;
@@ -396,10 +396,10 @@
BattleObject targetObj = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
if (targetObj != null)
{
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
}
else
{
@@ -433,10 +433,10 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
@@ -462,12 +462,12 @@
- protected void PlayExplosionEffect(int effectId, Transform parent, BattleCamp camp)
+ protected void PlayExplosionEffect(int effectId, Transform parent, BattleCamp camp, float _scaleRatio)
{
if (effectId <= 0)
return;
- var effect = caster.battleField.battleEffectMgr.PlayEffect(caster, effectId, parent, camp);
+ var effect = caster.battleField.battleEffectMgr.PlayEffect(caster, effectId, parent, camp, _scaleRatio);
if (effect != null)
{
effect.transform.localRotation = parent.localRotation;
--
Gitblit v1.8.0