From b08df57a6fa2b5f52c6772c7f78e0ec915efdce3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 08 十二月 2025 16:47:04 +0800
Subject: [PATCH] 125 战斗 模型放大后的特效需要跟随放大,放大比例同模型放大比例
---
Main/System/Battle/SkillEffect/SkillEffect.cs | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index f588b5b..e0d4e11 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -29,11 +29,11 @@
onHit = _onHit;
if (skillConfig.EffectId > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
}
if (skillConfig.EffectId2 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
}
}
@@ -52,7 +52,7 @@
if (skillConfig.MStartEffectId <= 0)
return;
// 涓憞鍥哄畾鐗规晥
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp, caster.teamHero.modelScale);
}
/// <summary>
--
Gitblit v1.8.0