From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:56:23 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Component/UI/Common/FunctionButton.cs |  480 ++++++++++++++++++++++++++++++------------------------------
 1 files changed, 240 insertions(+), 240 deletions(-)

diff --git a/Main/Component/UI/Common/FunctionButton.cs b/Main/Component/UI/Common/FunctionButton.cs
index b4718f1..965bae3 100644
--- a/Main/Component/UI/Common/FunctionButton.cs
+++ b/Main/Component/UI/Common/FunctionButton.cs
@@ -11,249 +11,249 @@
 using System;
 
 
-    
-    public class FunctionButton : Button
-    {
-        [SerializeField] int m_Order = 0;
-        public int order {
-            get { return m_Order; }
-            set {
-                m_Order = value;
-            }
+//鍏宠仈娓告垙鐜╂硶鍔熻兘鎸夐挳锛屽鍗囨槦鍔熻兘
+public class FunctionButton : Button
+{
+    [SerializeField] int m_Order = 0;
+    public int order {
+        get { return m_Order; }
+        set {
+            m_Order = value;
         }
-
-        [SerializeField] int m_FunctionId = -1;
-        public int functionId {
-            get { return m_FunctionId; }
-            set {
-                m_FunctionId = value;
-                OnFunctionUnLockStateChange();
-            }
-        }
-
-        [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
-        public TitleBtnState state {
-            get { return m_State; }
-            set {
-                if (m_State != value)
-                {
-                    m_State = value;
-                    OnStateChange();
-                }
-            }
-        }
-
-        [SerializeField] Button m_Button;
-        public Button button {
-            get { return m_Button; }
-            set { m_Button = value; }
-        }
-
-        [SerializeField] ImageEx m_Icon;
-        public ImageEx icon {
-            get { return this.m_Icon; }
-            set { this.m_Icon = value; }
-        }
-
-        [SerializeField] TextEx m_Title;
-        public TextEx title {
-            get { return this.m_Title; }
-            set { this.m_Title = value; }
-        }
-
-        [SerializeField] RedpointBehaviour m_Redpoint;
-        public RedpointBehaviour redpoint {
-            get { return m_Redpoint; }
-            set { m_Redpoint = value; }
-        }
-
-        [SerializeField] Shadow m_Shadow;
-        public Shadow shadow {
-            get { return this.m_Shadow; }
-            set { this.m_Shadow = value; }
-        }
-
-        [SerializeField] Transform m_Locked;
-        public Transform locked {
-            get { return this.m_Locked; }
-            set { this.m_Locked = value; }
-        }
-
-        [SerializeField] int m_Audio = 1;
-        public int clickAudio {
-            get { return this.m_Audio; }
-            set { this.m_Audio = value; }
-        }
-
-        [SerializeField] bool m_UseDefaultConfig = true;
-        public bool useDefaultConfig {
-            get { return this.m_UseDefaultConfig; }
-            set { this.m_UseDefaultConfig = value; }
-        }
-
-        [SerializeField] FunctionButtonConfig m_AlternativeConfig;
-        public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
-
-        [SerializeField]
-        FunctionButtonGroup m_Group;
-        public FunctionButtonGroup group {
-            get { return m_Group; }
-            set {
-                if (m_Group != null)
-                {
-                    m_Group.UnRegister(this);
-                }
-                m_Group = value;
-                if (m_Group != null)
-                {
-                    m_Group.Register(this);
-                }
-            }
-        }
-
-        public event Action<string> OnPointClickLockFunc;
-        public event Action repeatClickFunc;
-
-        protected override void Awake()
-        {
-#if UNITY_EDITOR
-            if (!Application.isPlaying) return;
-#endif
-            OnFunctionUnLockStateChange();
-            FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
-        }
-
-        protected override void OnEnable()
-        {
-            base.OnEnable();
-
-            if (group != null)
-            {
-                group.Register(this);
-            }
-
-            OnStateChange();
-        }
-
-        protected override void OnDisable()
-        {
-            base.OnDisable();
-
-            if (group != null)
-            {
-                group.UnRegister(this);
-            }
-        }
-
-        protected override void OnDestroy()
-        {
-#if UNITY_EDITOR
-            if (!Application.isPlaying) return;
-#endif
-            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
-        }
-
-        bool invokeForce = false;
-
-        public void Invoke(bool _force)
-        {
-            invokeForce = _force;
-            OnPointerClick(null);
-            invokeForce = false;
-        }
-
-        public override void OnPointerClick(PointerEventData eventData)
-        {
-            if (state == TitleBtnState.Locked)
-            {
-                if (OnPointClickLockFunc != null)
-                {
-                    OnPointClickLockFunc(this.gameObject.name);
-                }
-                else
-                {
-                    FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
-                }
-                return;
-            }
-
-            if (!invokeForce && state == TitleBtnState.Click)
-            {
-                if (repeatClickFunc != null)
-                {
-                    repeatClickFunc();
-                }
-                return;
-            }
-
-            if (base.onClick != null)
-            {
-                base.onClick.Invoke();
-                if (eventData != null)
-                {
-                    SoundPlayer.Instance.PlayUIAudio(clickAudio);
-                }
-            }
-
-            state = TitleBtnState.Click;
-        }
-
-        private void OnStateChange()
-        {
-            var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
-            if (Application.isPlaying)
-            {
-                icon.SetSprite(config.GetIconKey(state));
-            }
-
-            title.color = config.GetFontColor(state);
-            title.fontSize = config.GetFontSize(state);
-
-            if (shadow != null)
-            {
-                shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
-            }
-
-            if (locked != null)
-            {
-                locked.SetActive(state == TitleBtnState.Locked);
-            }
-
-            if (group != null && state == TitleBtnState.Click)
-            {
-                group.NotifyToggleOn(this);
-            }
-        }
-
-        private void OnFunctionUnLockStateChange(int _functionId)
-        {
-            if (m_FunctionId == _functionId)
-            {
-                OnFunctionUnLockStateChange();
-            }
-        }
-
-        private void OnFunctionUnLockStateChange()
-        {
-            if (m_FunctionId == 0)
-            {
-                return;
-            }
-
-            var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
-            state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
-        }
-
-#if UNITY_EDITOR
-        protected override void OnValidate()
-        {
-            base.OnValidate();
-            OnStateChange();
-        }
-#endif
-
     }
 
+    [SerializeField] int m_FunctionId = -1;
+    public int functionId {
+        get { return m_FunctionId; }
+        set {
+            m_FunctionId = value;
+            OnFunctionUnLockStateChange();
+        }
+    }
+
+    [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
+    public TitleBtnState state {
+        get { return m_State; }
+        set {
+            if (m_State != value)
+            {
+                m_State = value;
+                OnStateChange();
+            }
+        }
+    }
+
+    [SerializeField] Button m_Button;
+    public Button button {
+        get { return m_Button; }
+        set { m_Button = value; }
+    }
+
+    [SerializeField] ImageEx m_Icon;
+    public ImageEx icon {
+        get { return this.m_Icon; }
+        set { this.m_Icon = value; }
+    }
+
+    [SerializeField] TextEx m_Title;
+    public TextEx title {
+        get { return this.m_Title; }
+        set { this.m_Title = value; }
+    }
+
+    [SerializeField] RedpointBehaviour m_Redpoint;
+    public RedpointBehaviour redpoint {
+        get { return m_Redpoint; }
+        set { m_Redpoint = value; }
+    }
+
+    [SerializeField] Shadow m_Shadow;
+    public Shadow shadow {
+        get { return this.m_Shadow; }
+        set { this.m_Shadow = value; }
+    }
+
+    [SerializeField] Transform m_Locked;
+    public Transform locked {
+        get { return this.m_Locked; }
+        set { this.m_Locked = value; }
+    }
+
+    [SerializeField] int m_Audio = 1;
+    public int clickAudio {
+        get { return this.m_Audio; }
+        set { this.m_Audio = value; }
+    }
+
+    [SerializeField] bool m_UseDefaultConfig = true;
+    public bool useDefaultConfig {
+        get { return this.m_UseDefaultConfig; }
+        set { this.m_UseDefaultConfig = value; }
+    }
+
+    [SerializeField] FunctionButtonConfig m_AlternativeConfig;
+    public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
+
+    [SerializeField]
+    FunctionButtonGroup m_Group;
+    public FunctionButtonGroup group {
+        get { return m_Group; }
+        set {
+            if (m_Group != null)
+            {
+                m_Group.UnRegister(this);
+            }
+            m_Group = value;
+            if (m_Group != null)
+            {
+                m_Group.Register(this);
+            }
+        }
+    }
+
+    public event Action<string> OnPointClickLockFunc;
+    public event Action repeatClickFunc;
+
+    protected override void Awake()
+    {
+#if UNITY_EDITOR
+        if (!Application.isPlaying) return;
+#endif
+        OnFunctionUnLockStateChange();
+        FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
+    }
+
+    protected override void OnEnable()
+    {
+        base.OnEnable();
+
+        if (group != null)
+        {
+            group.Register(this);
+        }
+
+        OnStateChange();
+    }
+
+    protected override void OnDisable()
+    {
+        base.OnDisable();
+
+        if (group != null)
+        {
+            group.UnRegister(this);
+        }
+    }
+
+    protected override void OnDestroy()
+    {
+#if UNITY_EDITOR
+        if (!Application.isPlaying) return;
+#endif
+        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
+    }
+
+    bool invokeForce = false;
+
+    public void Invoke(bool _force)
+    {
+        invokeForce = _force;
+        OnPointerClick(null);
+        invokeForce = false;
+    }
+
+    public override void OnPointerClick(PointerEventData eventData)
+    {
+        if (state == TitleBtnState.Locked)
+        {
+            if (OnPointClickLockFunc != null)
+            {
+                OnPointClickLockFunc(this.gameObject.name);
+            }
+            else
+            {
+                FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
+            }
+            return;
+        }
+
+        if (!invokeForce && state == TitleBtnState.Click)
+        {
+            if (repeatClickFunc != null)
+            {
+                repeatClickFunc();
+            }
+            return;
+        }
+
+        if (base.onClick != null)
+        {
+            base.onClick.Invoke();
+            if (eventData != null)
+            {
+                SoundPlayer.Instance.PlayUIAudio(clickAudio);
+            }
+        }
+
+        state = TitleBtnState.Click;
+    }
+
+    private void OnStateChange()
+    {
+        var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
+        if (Application.isPlaying)
+        {
+            icon.SetSprite(config.GetIconKey(state));
+        }
+
+        title.color = config.GetFontColor(state);
+        title.fontSize = config.GetFontSize(state);
+
+        if (shadow != null)
+        {
+            shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
+        }
+
+        if (locked != null)
+        {
+            locked.SetActive(state == TitleBtnState.Locked);
+        }
+
+        if (group != null && state == TitleBtnState.Click)
+        {
+            group.NotifyToggleOn(this);
+        }
+    }
+
+    private void OnFunctionUnLockStateChange(int _functionId)
+    {
+        if (m_FunctionId == _functionId)
+        {
+            OnFunctionUnLockStateChange();
+        }
+    }
+
+    private void OnFunctionUnLockStateChange()
+    {
+        if (m_FunctionId == 0)
+        {
+            return;
+        }
+
+        var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
+        state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
+    }
+
+#if UNITY_EDITOR
+    protected override void OnValidate()
+    {
+        base.OnValidate();
+        OnStateChange();
+    }
+#endif
+
+}
+
 
 
 

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