From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期二, 29 七月 2025 16:56:23 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts --- Main/Component/UI/Effect/EffectMgr.cs | 28 ++-------------------------- 1 files changed, 2 insertions(+), 26 deletions(-) diff --git a/Main/Component/UI/Effect/EffectMgr.cs b/Main/Component/UI/Effect/EffectMgr.cs index c2c16de..ade7dd5 100644 --- a/Main/Component/UI/Effect/EffectMgr.cs +++ b/Main/Component/UI/Effect/EffectMgr.cs @@ -1,11 +1,10 @@ 锘縰sing UnityEngine; -public class EffectMgr : SingletonMonobehaviour<EffectMgr> +public class EffectMgr { - //鐜╁鏄惁涓诲姩灞忚斀浜嗙壒鏁� - public bool IsNotShowBySetting(int id) + public static bool IsNotShowBySetting(int id) { var config = EffectConfig.Get(id); if (config == null) @@ -23,28 +22,5 @@ return false; } - - - // public void RecyleUIEffect(int id, GameObject _effectObj) - // { - // EffectConfig effectCfg = EffectConfig.Get(id); - - // if (null == effectCfg) - // { - // return; - // } - - // var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect/" + effectCfg.packageName, effectCfg.fxName); - // if (_prefab == null) - // { - // return; - // } - - // GameObjectPoolManager.GameObjectPool _pool = GameObjectPoolManager.Instance.RequestPool(_prefab); - // if (_pool != null) - // { - // _pool.Release(_effectObj); - // } - // } } -- Gitblit v1.8.0