From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:56:23 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Config/Configs/ChestsAwardConfig.cs |  110 +++++++++++++++++++++++++++----------------------------
 1 files changed, 54 insertions(+), 56 deletions(-)

diff --git a/Main/Config/Configs/ChestsAwardConfig.cs b/Main/Config/Configs/ChestsAwardConfig.cs
index c622f5c..1eee40e 100644
--- a/Main/Config/Configs/ChestsAwardConfig.cs
+++ b/Main/Config/Configs/ChestsAwardConfig.cs
@@ -1,56 +1,54 @@
-锘�//--------------------------------------------------------
-//    [Author]:           YYL
-//    [  Date ]:           Friday, June 27, 2025
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class ChestsAwardConfig : ConfigBase<int, ChestsAwardConfig>
-{
-
-    public int ID;
-	public int BoxID;
-	public int BoxLV;
-	public string SelectList;
-	public string FixedItem;
-	public string Probability1;
-	public string Probability2;
-	public string JobItem;
-
-    public override int LoadKey(string _key)
-    {
-        int key = GetKey(_key);
-        return key;
-    }
-
-    public override void LoadConfig(string input)
-    {
-        try {
-        string[] tables = input.Split('\t');
-        int.TryParse(tables[0],out ID); 
-
-			int.TryParse(tables[1],out BoxID); 
-
-			int.TryParse(tables[2],out BoxLV); 
-
-			SelectList = tables[3];
-
-			FixedItem = tables[4];
-
-			Probability1 = tables[5];
-
-			Probability2 = tables[6];
-
-			JobItem = tables[7];
-        }
-        catch (Exception exception)
-        {
-            Debug.LogError(exception);
-        }
-    }
-}
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           2025骞�7鏈�26鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class ChestsAwardConfig : ConfigBase<int, ChestsAwardConfig>
+{
+
+    public int ID;
+	public int BoxID;
+	public int BoxLV;
+	public string SelectList;
+	public string FixedItem;
+	public string Probability1;
+	public string Probability2;
+	public string JobItem;
+
+    public override int LoadKey(string _key)
+    {
+        int key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        int.TryParse(tables[0],out ID); 
+
+			int.TryParse(tables[1],out BoxID); 
+
+			int.TryParse(tables[2],out BoxLV); 
+
+			SelectList = tables[3];
+
+			FixedItem = tables[4];
+
+			Probability1 = tables[5];
+
+			Probability2 = tables[6];
+
+			JobItem = tables[7];
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}

--
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