From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:56:23 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Config/Configs/NPCConfig.cs | 416 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 207 insertions(+), 209 deletions(-)
diff --git a/Main/Config/Configs/NPCConfig.cs b/Main/Config/Configs/NPCConfig.cs
index b643e3b..c191c66 100644
--- a/Main/Config/Configs/NPCConfig.cs
+++ b/Main/Config/Configs/NPCConfig.cs
@@ -1,196 +1,194 @@
-锘�//--------------------------------------------------------
-// [Author]: YYL
-// [ Date ]: Friday, June 27, 2025
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class NPCConfig : ConfigBase<int, NPCConfig>
-{
-
- public int NPCID;
- public int NPCType;
- public string MODE;
- public string charName;
- public int NPCLV;
- public float ModleHeight;
- public float ModelRadius;
- public float ModeProportion;
- public Vector3 UIModeLOffset;
- public float UIModeLProportion;
- public Vector3 UIModelRotation;
- public int CanDeadFly;
- public int Country;
- public int MinAtk;
- public int MaxAtk;
- public int Def;
- public int Realm;
- public int PoisionAtk;
- public int FireAtk;
- public int IceAtk;
- public int PoisionDef;
- public int IceDef;
- public int ThunderDef;
- public int AtkInterval;
- public int Hit;
- public int MissRate;
- public int SuperHiteRate;
- public int OrgSpeed;
- public int MoveType;
- public int AtkDist;
- public int Skill1;
- public int Skill2;
- public int Skill3;
- public int Skill4;
- public int Skill5;
- public int Skill6;
- public int Skill7;
- public int Skill8;
- public int AtkType;
- public int Sight;
- public int MoveArea;
- public int DHP;
- public int MaxHPEx;
- public int IsBoss;
- public int SP;
- public int AIType;
- public int CanAttack;
- public float weight;
- public string HeadPortrait;
- public int Show;
- public int AtkFeedback;
- public int hurtFeedback;
- public int AutomaticFace;
- public int Dig;
- public int[] Sounds;
- public int LifeBarCount;
- public int NPCEffect;
- public int NPCSpeakID;
- public string Equips;
-
- public override int LoadKey(string _key)
- {
- int key = GetKey(_key);
- return key;
- }
-
- public override void LoadConfig(string input)
- {
- try {
- string[] tables = input.Split('\t');
- int.TryParse(tables[0],out NPCID);
-
- int.TryParse(tables[1],out NPCType);
-
- MODE = tables[2];
-
- charName = tables[3];
-
- int.TryParse(tables[4],out NPCLV);
-
- float.TryParse(tables[5],out ModleHeight);
-
- float.TryParse(tables[6],out ModelRadius);
-
- float.TryParse(tables[7],out ModeProportion);
-
- UIModeLOffset=tables[8].Vector3Parse();
-
- float.TryParse(tables[9],out UIModeLProportion);
-
- UIModelRotation=tables[10].Vector3Parse();
-
- int.TryParse(tables[11],out CanDeadFly);
-
- int.TryParse(tables[12],out Country);
-
- int.TryParse(tables[13],out MinAtk);
-
- int.TryParse(tables[14],out MaxAtk);
-
- int.TryParse(tables[15],out Def);
-
- int.TryParse(tables[16],out Realm);
-
- int.TryParse(tables[17],out PoisionAtk);
-
- int.TryParse(tables[18],out FireAtk);
-
- int.TryParse(tables[19],out IceAtk);
-
- int.TryParse(tables[20],out PoisionDef);
-
- int.TryParse(tables[21],out IceDef);
-
- int.TryParse(tables[22],out ThunderDef);
-
- int.TryParse(tables[23],out AtkInterval);
-
- int.TryParse(tables[24],out Hit);
-
- int.TryParse(tables[25],out MissRate);
-
- int.TryParse(tables[26],out SuperHiteRate);
-
- int.TryParse(tables[27],out OrgSpeed);
-
- int.TryParse(tables[28],out MoveType);
-
- int.TryParse(tables[29],out AtkDist);
-
- int.TryParse(tables[30],out Skill1);
-
- int.TryParse(tables[31],out Skill2);
-
- int.TryParse(tables[32],out Skill3);
-
- int.TryParse(tables[33],out Skill4);
-
- int.TryParse(tables[34],out Skill5);
-
- int.TryParse(tables[35],out Skill6);
-
- int.TryParse(tables[36],out Skill7);
-
- int.TryParse(tables[37],out Skill8);
-
- int.TryParse(tables[38],out AtkType);
-
- int.TryParse(tables[39],out Sight);
-
- int.TryParse(tables[40],out MoveArea);
-
- int.TryParse(tables[41],out DHP);
-
- int.TryParse(tables[42],out MaxHPEx);
-
- int.TryParse(tables[43],out IsBoss);
-
- int.TryParse(tables[44],out SP);
-
- int.TryParse(tables[45],out AIType);
-
- int.TryParse(tables[46],out CanAttack);
-
- float.TryParse(tables[47],out weight);
-
- HeadPortrait = tables[48];
-
- int.TryParse(tables[49],out Show);
-
- int.TryParse(tables[50],out AtkFeedback);
-
- int.TryParse(tables[51],out hurtFeedback);
-
- int.TryParse(tables[52],out AutomaticFace);
-
- int.TryParse(tables[53],out Dig);
-
+锘�//--------------------------------------------------------
+// [Author]: YYL
+// [ Date ]: 2025骞�7鏈�26鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class NPCConfig : ConfigBase<int, NPCConfig>
+{
+
+ public int NPCID;
+ public int NPCType;
+ public string MODE;
+ public string charName;
+ public int NPCLV;
+ public float ModleHeight;
+ public float ModelRadius;
+ public float ModeProportion;
+ public Vector3 UIModeLOffset;
+ public float UIModeLProportion;
+ public Vector3 UIModelRotation;
+ public int CanDeadFly;
+ public int Country;
+ public int MinAtk;
+ public int MaxAtk;
+ public int Def;
+ public int Realm;
+ public int PoisionAtk;
+ public int FireAtk;
+ public int IceAtk;
+ public int PoisionDef;
+ public int IceDef;
+ public int ThunderDef;
+ public int AtkInterval;
+ public int Hit;
+ public int MissRate;
+ public int SuperHiteRate;
+ public int OrgSpeed;
+ public int MoveType;
+ public int AtkDist;
+ public int Skill1;
+ public int Skill2;
+ public int Skill3;
+ public int Skill4;
+ public int Skill5;
+ public int Skill6;
+ public int Skill7;
+ public int Skill8;
+ public int AtkType;
+ public int Sight;
+ public int MoveArea;
+ public int DHP;
+ public int MaxHPEx;
+ public int IsBoss;
+ public int SP;
+ public int AIType;
+ public int CanAttack;
+ public float weight;
+ public string HeadPortrait;
+ public int Show;
+ public int AtkFeedback;
+ public int hurtFeedback;
+ public int AutomaticFace;
+ public int Dig;
+ public int[] Sounds;
+ public int LifeBarCount;
+ public int NPCEffect;
+ public int NPCSpeakID;
+ public string Equips;
+
+ public override int LoadKey(string _key)
+ {
+ int key = GetKey(_key);
+ return key;
+ }
+
+ public override void LoadConfig(string input)
+ {
+ try {
+ string[] tables = input.Split('\t');
+ int.TryParse(tables[0],out NPCID);
+
+ int.TryParse(tables[1],out NPCType);
+
+ MODE = tables[2];
+
+ charName = tables[3];
+
+ int.TryParse(tables[4],out NPCLV);
+
+ float.TryParse(tables[5],out ModleHeight);
+
+ float.TryParse(tables[6],out ModelRadius);
+
+ float.TryParse(tables[7],out ModeProportion);
+
+ UIModeLOffset=tables[8].Vector3Parse();
+
+ float.TryParse(tables[9],out UIModeLProportion);
+
+ UIModelRotation=tables[10].Vector3Parse();
+
+ int.TryParse(tables[11],out CanDeadFly);
+
+ int.TryParse(tables[12],out Country);
+
+ int.TryParse(tables[13],out MinAtk);
+
+ int.TryParse(tables[14],out MaxAtk);
+
+ int.TryParse(tables[15],out Def);
+
+ int.TryParse(tables[16],out Realm);
+
+ int.TryParse(tables[17],out PoisionAtk);
+
+ int.TryParse(tables[18],out FireAtk);
+
+ int.TryParse(tables[19],out IceAtk);
+
+ int.TryParse(tables[20],out PoisionDef);
+
+ int.TryParse(tables[21],out IceDef);
+
+ int.TryParse(tables[22],out ThunderDef);
+
+ int.TryParse(tables[23],out AtkInterval);
+
+ int.TryParse(tables[24],out Hit);
+
+ int.TryParse(tables[25],out MissRate);
+
+ int.TryParse(tables[26],out SuperHiteRate);
+
+ int.TryParse(tables[27],out OrgSpeed);
+
+ int.TryParse(tables[28],out MoveType);
+
+ int.TryParse(tables[29],out AtkDist);
+
+ int.TryParse(tables[30],out Skill1);
+
+ int.TryParse(tables[31],out Skill2);
+
+ int.TryParse(tables[32],out Skill3);
+
+ int.TryParse(tables[33],out Skill4);
+
+ int.TryParse(tables[34],out Skill5);
+
+ int.TryParse(tables[35],out Skill6);
+
+ int.TryParse(tables[36],out Skill7);
+
+ int.TryParse(tables[37],out Skill8);
+
+ int.TryParse(tables[38],out AtkType);
+
+ int.TryParse(tables[39],out Sight);
+
+ int.TryParse(tables[40],out MoveArea);
+
+ int.TryParse(tables[41],out DHP);
+
+ int.TryParse(tables[42],out MaxHPEx);
+
+ int.TryParse(tables[43],out IsBoss);
+
+ int.TryParse(tables[44],out SP);
+
+ int.TryParse(tables[45],out AIType);
+
+ int.TryParse(tables[46],out CanAttack);
+
+ float.TryParse(tables[47],out weight);
+
+ HeadPortrait = tables[48];
+
+ int.TryParse(tables[49],out Show);
+
+ int.TryParse(tables[50],out AtkFeedback);
+
+ int.TryParse(tables[51],out hurtFeedback);
+
+ int.TryParse(tables[52],out AutomaticFace);
+
+ int.TryParse(tables[53],out Dig);
+
if (tables[54].Contains("["))
{
Sounds = JsonMapper.ToObject<int[]>(tables[54]);
@@ -203,19 +201,19 @@
{
int.TryParse(SoundsStringArray[i],out Sounds[i]);
}
- }
-
- int.TryParse(tables[55],out LifeBarCount);
-
- int.TryParse(tables[56],out NPCEffect);
-
- int.TryParse(tables[57],out NPCSpeakID);
-
- Equips = tables[58];
- }
- catch (Exception exception)
- {
- Debug.LogError(exception);
- }
- }
-}
+ }
+
+ int.TryParse(tables[55],out LifeBarCount);
+
+ int.TryParse(tables[56],out NPCEffect);
+
+ int.TryParse(tables[57],out NPCSpeakID);
+
+ Equips = tables[58];
+ }
+ catch (Exception exception)
+ {
+ Debug.LogError(exception);
+ }
+ }
+}
--
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