From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:56:23 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Config/Configs/NPCConfig.cs |  416 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 207 insertions(+), 209 deletions(-)

diff --git a/Main/Config/Configs/NPCConfig.cs b/Main/Config/Configs/NPCConfig.cs
index b643e3b..c191c66 100644
--- a/Main/Config/Configs/NPCConfig.cs
+++ b/Main/Config/Configs/NPCConfig.cs
@@ -1,196 +1,194 @@
-锘�//--------------------------------------------------------
-//    [Author]:           YYL
-//    [  Date ]:           Friday, June 27, 2025
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class NPCConfig : ConfigBase<int, NPCConfig>
-{
-
-    public int NPCID;
-	public int NPCType;
-	public string MODE;
-	public string charName;
-	public int NPCLV;
-	public float ModleHeight;
-	public float ModelRadius;
-	public float ModeProportion;
-	public Vector3 UIModeLOffset;
-	public float UIModeLProportion;
-	public Vector3 UIModelRotation;
-	public int CanDeadFly;
-	public int Country;
-	public int MinAtk;
-	public int MaxAtk;
-	public int Def;
-	public int Realm;
-	public int PoisionAtk;
-	public int FireAtk;
-	public int IceAtk;
-	public int PoisionDef;
-	public int IceDef;
-	public int ThunderDef;
-	public int AtkInterval;
-	public int Hit;
-	public int MissRate;
-	public int SuperHiteRate;
-	public int OrgSpeed;
-	public int MoveType;
-	public int AtkDist;
-	public int Skill1;
-	public int Skill2;
-	public int Skill3;
-	public int Skill4;
-	public int Skill5;
-	public int Skill6;
-	public int Skill7;
-	public int Skill8;
-	public int AtkType;
-	public int Sight;
-	public int MoveArea;
-	public int DHP;
-	public int MaxHPEx;
-	public int IsBoss;
-	public int SP;
-	public int AIType;
-	public int CanAttack;
-	public float weight;
-	public string HeadPortrait;
-	public int Show;
-	public int AtkFeedback;
-	public int hurtFeedback;
-	public int AutomaticFace;
-	public int Dig;
-	public int[] Sounds;
-	public int LifeBarCount;
-	public int NPCEffect;
-	public int NPCSpeakID;
-	public string Equips;
-
-    public override int LoadKey(string _key)
-    {
-        int key = GetKey(_key);
-        return key;
-    }
-
-    public override void LoadConfig(string input)
-    {
-        try {
-        string[] tables = input.Split('\t');
-        int.TryParse(tables[0],out NPCID); 
-
-			int.TryParse(tables[1],out NPCType); 
-
-			MODE = tables[2];
-
-			charName = tables[3];
-
-			int.TryParse(tables[4],out NPCLV); 
-
-			float.TryParse(tables[5],out ModleHeight); 
-
-			float.TryParse(tables[6],out ModelRadius); 
-
-			float.TryParse(tables[7],out ModeProportion); 
-
-			UIModeLOffset=tables[8].Vector3Parse();
-
-			float.TryParse(tables[9],out UIModeLProportion); 
-
-			UIModelRotation=tables[10].Vector3Parse();
-
-			int.TryParse(tables[11],out CanDeadFly); 
-
-			int.TryParse(tables[12],out Country); 
-
-			int.TryParse(tables[13],out MinAtk); 
-
-			int.TryParse(tables[14],out MaxAtk); 
-
-			int.TryParse(tables[15],out Def); 
-
-			int.TryParse(tables[16],out Realm); 
-
-			int.TryParse(tables[17],out PoisionAtk); 
-
-			int.TryParse(tables[18],out FireAtk); 
-
-			int.TryParse(tables[19],out IceAtk); 
-
-			int.TryParse(tables[20],out PoisionDef); 
-
-			int.TryParse(tables[21],out IceDef); 
-
-			int.TryParse(tables[22],out ThunderDef); 
-
-			int.TryParse(tables[23],out AtkInterval); 
-
-			int.TryParse(tables[24],out Hit); 
-
-			int.TryParse(tables[25],out MissRate); 
-
-			int.TryParse(tables[26],out SuperHiteRate); 
-
-			int.TryParse(tables[27],out OrgSpeed); 
-
-			int.TryParse(tables[28],out MoveType); 
-
-			int.TryParse(tables[29],out AtkDist); 
-
-			int.TryParse(tables[30],out Skill1); 
-
-			int.TryParse(tables[31],out Skill2); 
-
-			int.TryParse(tables[32],out Skill3); 
-
-			int.TryParse(tables[33],out Skill4); 
-
-			int.TryParse(tables[34],out Skill5); 
-
-			int.TryParse(tables[35],out Skill6); 
-
-			int.TryParse(tables[36],out Skill7); 
-
-			int.TryParse(tables[37],out Skill8); 
-
-			int.TryParse(tables[38],out AtkType); 
-
-			int.TryParse(tables[39],out Sight); 
-
-			int.TryParse(tables[40],out MoveArea); 
-
-			int.TryParse(tables[41],out DHP); 
-
-			int.TryParse(tables[42],out MaxHPEx); 
-
-			int.TryParse(tables[43],out IsBoss); 
-
-			int.TryParse(tables[44],out SP); 
-
-			int.TryParse(tables[45],out AIType); 
-
-			int.TryParse(tables[46],out CanAttack); 
-
-			float.TryParse(tables[47],out weight); 
-
-			HeadPortrait = tables[48];
-
-			int.TryParse(tables[49],out Show); 
-
-			int.TryParse(tables[50],out AtkFeedback); 
-
-			int.TryParse(tables[51],out hurtFeedback); 
-
-			int.TryParse(tables[52],out AutomaticFace); 
-
-			int.TryParse(tables[53],out Dig); 
-
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           2025骞�7鏈�26鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class NPCConfig : ConfigBase<int, NPCConfig>
+{
+
+    public int NPCID;
+	public int NPCType;
+	public string MODE;
+	public string charName;
+	public int NPCLV;
+	public float ModleHeight;
+	public float ModelRadius;
+	public float ModeProportion;
+	public Vector3 UIModeLOffset;
+	public float UIModeLProportion;
+	public Vector3 UIModelRotation;
+	public int CanDeadFly;
+	public int Country;
+	public int MinAtk;
+	public int MaxAtk;
+	public int Def;
+	public int Realm;
+	public int PoisionAtk;
+	public int FireAtk;
+	public int IceAtk;
+	public int PoisionDef;
+	public int IceDef;
+	public int ThunderDef;
+	public int AtkInterval;
+	public int Hit;
+	public int MissRate;
+	public int SuperHiteRate;
+	public int OrgSpeed;
+	public int MoveType;
+	public int AtkDist;
+	public int Skill1;
+	public int Skill2;
+	public int Skill3;
+	public int Skill4;
+	public int Skill5;
+	public int Skill6;
+	public int Skill7;
+	public int Skill8;
+	public int AtkType;
+	public int Sight;
+	public int MoveArea;
+	public int DHP;
+	public int MaxHPEx;
+	public int IsBoss;
+	public int SP;
+	public int AIType;
+	public int CanAttack;
+	public float weight;
+	public string HeadPortrait;
+	public int Show;
+	public int AtkFeedback;
+	public int hurtFeedback;
+	public int AutomaticFace;
+	public int Dig;
+	public int[] Sounds;
+	public int LifeBarCount;
+	public int NPCEffect;
+	public int NPCSpeakID;
+	public string Equips;
+
+    public override int LoadKey(string _key)
+    {
+        int key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        int.TryParse(tables[0],out NPCID); 
+
+			int.TryParse(tables[1],out NPCType); 
+
+			MODE = tables[2];
+
+			charName = tables[3];
+
+			int.TryParse(tables[4],out NPCLV); 
+
+			float.TryParse(tables[5],out ModleHeight); 
+
+			float.TryParse(tables[6],out ModelRadius); 
+
+			float.TryParse(tables[7],out ModeProportion); 
+
+			UIModeLOffset=tables[8].Vector3Parse();
+
+			float.TryParse(tables[9],out UIModeLProportion); 
+
+			UIModelRotation=tables[10].Vector3Parse();
+
+			int.TryParse(tables[11],out CanDeadFly); 
+
+			int.TryParse(tables[12],out Country); 
+
+			int.TryParse(tables[13],out MinAtk); 
+
+			int.TryParse(tables[14],out MaxAtk); 
+
+			int.TryParse(tables[15],out Def); 
+
+			int.TryParse(tables[16],out Realm); 
+
+			int.TryParse(tables[17],out PoisionAtk); 
+
+			int.TryParse(tables[18],out FireAtk); 
+
+			int.TryParse(tables[19],out IceAtk); 
+
+			int.TryParse(tables[20],out PoisionDef); 
+
+			int.TryParse(tables[21],out IceDef); 
+
+			int.TryParse(tables[22],out ThunderDef); 
+
+			int.TryParse(tables[23],out AtkInterval); 
+
+			int.TryParse(tables[24],out Hit); 
+
+			int.TryParse(tables[25],out MissRate); 
+
+			int.TryParse(tables[26],out SuperHiteRate); 
+
+			int.TryParse(tables[27],out OrgSpeed); 
+
+			int.TryParse(tables[28],out MoveType); 
+
+			int.TryParse(tables[29],out AtkDist); 
+
+			int.TryParse(tables[30],out Skill1); 
+
+			int.TryParse(tables[31],out Skill2); 
+
+			int.TryParse(tables[32],out Skill3); 
+
+			int.TryParse(tables[33],out Skill4); 
+
+			int.TryParse(tables[34],out Skill5); 
+
+			int.TryParse(tables[35],out Skill6); 
+
+			int.TryParse(tables[36],out Skill7); 
+
+			int.TryParse(tables[37],out Skill8); 
+
+			int.TryParse(tables[38],out AtkType); 
+
+			int.TryParse(tables[39],out Sight); 
+
+			int.TryParse(tables[40],out MoveArea); 
+
+			int.TryParse(tables[41],out DHP); 
+
+			int.TryParse(tables[42],out MaxHPEx); 
+
+			int.TryParse(tables[43],out IsBoss); 
+
+			int.TryParse(tables[44],out SP); 
+
+			int.TryParse(tables[45],out AIType); 
+
+			int.TryParse(tables[46],out CanAttack); 
+
+			float.TryParse(tables[47],out weight); 
+
+			HeadPortrait = tables[48];
+
+			int.TryParse(tables[49],out Show); 
+
+			int.TryParse(tables[50],out AtkFeedback); 
+
+			int.TryParse(tables[51],out hurtFeedback); 
+
+			int.TryParse(tables[52],out AutomaticFace); 
+
+			int.TryParse(tables[53],out Dig); 
+
 			if (tables[54].Contains("["))
 			{
 				Sounds = JsonMapper.ToObject<int[]>(tables[54]);
@@ -203,19 +201,19 @@
 				{
 					 int.TryParse(SoundsStringArray[i],out Sounds[i]);
 				}
-			}
-
-			int.TryParse(tables[55],out LifeBarCount); 
-
-			int.TryParse(tables[56],out NPCEffect); 
-
-			int.TryParse(tables[57],out NPCSpeakID); 
-
-			Equips = tables[58];
-        }
-        catch (Exception exception)
-        {
-            Debug.LogError(exception);
-        }
-    }
-}
+			}
+
+			int.TryParse(tables[55],out LifeBarCount); 
+
+			int.TryParse(tables[56],out NPCEffect); 
+
+			int.TryParse(tables[57],out NPCSpeakID); 
+
+			Equips = tables[58];
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}

--
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