From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期二, 29 七月 2025 16:56:23 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts --- Main/Config/Configs/NPCLineupConfig.cs | 116 ++++++++++++++++++++++++++++----------------------------- 1 files changed, 57 insertions(+), 59 deletions(-) diff --git a/Main/Config/Configs/NPCLineupConfig.cs b/Main/Config/Configs/NPCLineupConfig.cs index 51241cd..51d0817 100644 --- a/Main/Config/Configs/NPCLineupConfig.cs +++ b/Main/Config/Configs/NPCLineupConfig.cs @@ -1,59 +1,57 @@ -锘�//-------------------------------------------------------- -// [Author]: YYL -// [ Date ]: 2025骞�7鏈�7鏃� -//-------------------------------------------------------- - -using System.Collections.Generic; -using System.IO; -using System.Threading; -using System; -using UnityEngine; -using LitJson; - -public partial class NPCLineupConfig : ConfigBase<int, NPCLineupConfig> -{ - - public int LineupID; - public int PosNPCID1; - public int PosNPCID2; - public int PosNPCID3; - public int PosNPCID4; - public int PosNPCID5; - public int PosNPCID6; - public int PosNPCID7; - public int BossID; - - public override int LoadKey(string _key) - { - int key = GetKey(_key); - return key; - } - - public override void LoadConfig(string input) - { - try { - string[] tables = input.Split('\t'); - int.TryParse(tables[0],out LineupID); - - int.TryParse(tables[1],out PosNPCID1); - - int.TryParse(tables[2],out PosNPCID2); - - int.TryParse(tables[3],out PosNPCID3); - - int.TryParse(tables[4],out PosNPCID4); - - int.TryParse(tables[5],out PosNPCID5); - - int.TryParse(tables[6],out PosNPCID6); - - int.TryParse(tables[7],out PosNPCID7); - - int.TryParse(tables[8],out BossID); - } - catch (Exception exception) - { - Debug.LogError(exception); - } - } -} +锘�//-------------------------------------------------------- +// [Author]: YYL +// [ Date ]: 2025骞�7鏈�26鏃� +//-------------------------------------------------------- + +using System.Collections.Generic; +using System; +using UnityEngine; +using LitJson; + +public partial class NPCLineupConfig : ConfigBase<int, NPCLineupConfig> +{ + + public int LineupID; + public int PosNPCID1; + public int PosNPCID2; + public int PosNPCID3; + public int PosNPCID4; + public int PosNPCID5; + public int PosNPCID6; + public int PosNPCID7; + public int BossID; + + public override int LoadKey(string _key) + { + int key = GetKey(_key); + return key; + } + + public override void LoadConfig(string input) + { + try { + string[] tables = input.Split('\t'); + int.TryParse(tables[0],out LineupID); + + int.TryParse(tables[1],out PosNPCID1); + + int.TryParse(tables[2],out PosNPCID2); + + int.TryParse(tables[3],out PosNPCID3); + + int.TryParse(tables[4],out PosNPCID4); + + int.TryParse(tables[5],out PosNPCID5); + + int.TryParse(tables[6],out PosNPCID6); + + int.TryParse(tables[7],out PosNPCID7); + + int.TryParse(tables[8],out BossID); + } + catch (Exception exception) + { + Debug.LogError(exception); + } + } +} -- Gitblit v1.8.0