From b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期二, 29 七月 2025 16:56:23 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts --- Main/Config/Configs/SkillConfig.cs | 343 ++++++++++++++++++++++++++++++++++++--------------------- 1 files changed, 217 insertions(+), 126 deletions(-) diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs index 55ed3e4..16bee66 100644 --- a/Main/Config/Configs/SkillConfig.cs +++ b/Main/Config/Configs/SkillConfig.cs @@ -1,11 +1,9 @@ 锘�//-------------------------------------------------------- // [Author]: YYL -// [ Date ]: 2025骞�7鏈�28鏃� +// [ Date ]: 2025骞�7鏈�26鏃� //-------------------------------------------------------- using System.Collections.Generic; -using System.IO; -using System.Threading; using System; using UnityEngine; using LitJson; @@ -15,42 +13,85 @@ public int SkillID; public string SkillName; - public string Description; - public string IconName; + public int SkillTypeID; + public int SkillLV; + public int SkillMaxLV; + public int UseType; public int FuncType; + public int CastTime; public int SkillType; public int HurtType; + public int ContinueUse; public int AtkType; - public int TagAim; - public int LastTime; + public int AtkRadius; + public int Tag; + public int AtkDist; + public int StiffTime; public int CoolDownTime; - public int EffectID1; - public int[] EffectValues1; - public int EffectID2; - public int[] EffectValues2; - public int EffectID3; - public int[] EffectValues3; - public int ConnSkill; - public int[] EnhanceSkillList; + public int MP; + public int HP; + public int XP; + public int UseItemID; + public int UseItemCount; + public int Effect1; + public int EffectValue11; + public int EffectValue12; + public int EffectValue13; + public int Effect2; + public int EffectValue21; + public int EffectValue22; + public int EffectValue23; + public int Effect3; + public int EffectValue31; + public int EffectValue32; + public int EffectValue33; + public int Effect4; + public int EffectValue41; + public int EffectValue42; + public int EffectValue43; + public int Effect5; + public int EffectValue51; + public int EffectValue52; + public int EffectValue53; + public int Effect6; + public int EffectValue61; + public int EffectValue62; + public int EffectValue63; + public int HappenRate6; + public int LastTime6; + public int SkillEnhance1; + public int SkillEnhance2; + public int StateSkillLV; + public int LearnSkillReq; + public int LearnSkillLV; + public int LearnLVReq; + public int LearnSkillPointReq; public int FightPower; - public int StartupFrames; - public int ActiveFrames; - public int RecoveryFrames; - public int LoopCount; + public int LVUpCostMoneyType; + public int LVUpCostMoney; + public int LVUpCostExp; + public int ClientActionLimit; + public int ClientSkillSeriesLimit; + public int SkillOfSeries; + public int ExpendMPRate; + public int ExAttr1; + public int ExAttr3; + public int ExAttr4; + public int ExAttr5; + public int BuffEffectID; + public int EffectName; + public string IconName; + public string Description; + public string BuffDescription; + public int BuffDisplay; public int CastPosition; - public int CastIndexNum; - public float CastDistance; + public int CastDistance; + public int[] TriggerFrames; public int[][] DamageDivide; - public int BulletEffectId; - public int BulletPos; - public int BulletPath; - public int BulletFlyTime; - public int ExplosionEffectId; - public int ExplosionPos; public string SkillMotionName; public int EffectId; - public int EffectPos; - public int EffectType; + public int ExplotionEffectId; + public float FlyTime; public override int LoadKey(string _key) { @@ -66,125 +107,175 @@ SkillName = tables[1]; - Description = tables[2]; + int.TryParse(tables[2],out SkillTypeID); - IconName = tables[3]; + int.TryParse(tables[3],out SkillLV); - int.TryParse(tables[4],out FuncType); + int.TryParse(tables[4],out SkillMaxLV); - int.TryParse(tables[5],out SkillType); + int.TryParse(tables[5],out UseType); - int.TryParse(tables[6],out HurtType); + int.TryParse(tables[6],out FuncType); - int.TryParse(tables[7],out AtkType); + int.TryParse(tables[7],out CastTime); - int.TryParse(tables[8],out TagAim); + int.TryParse(tables[8],out SkillType); - int.TryParse(tables[9],out LastTime); + int.TryParse(tables[9],out HurtType); - int.TryParse(tables[10],out CoolDownTime); + int.TryParse(tables[10],out ContinueUse); - int.TryParse(tables[11],out EffectID1); + int.TryParse(tables[11],out AtkType); - if (tables[12].Contains("[")) + int.TryParse(tables[12],out AtkRadius); + + int.TryParse(tables[13],out Tag); + + int.TryParse(tables[14],out AtkDist); + + int.TryParse(tables[15],out StiffTime); + + int.TryParse(tables[16],out CoolDownTime); + + int.TryParse(tables[17],out MP); + + int.TryParse(tables[18],out HP); + + int.TryParse(tables[19],out XP); + + int.TryParse(tables[20],out UseItemID); + + int.TryParse(tables[21],out UseItemCount); + + int.TryParse(tables[22],out Effect1); + + int.TryParse(tables[23],out EffectValue11); + + int.TryParse(tables[24],out EffectValue12); + + int.TryParse(tables[25],out EffectValue13); + + int.TryParse(tables[26],out Effect2); + + int.TryParse(tables[27],out EffectValue21); + + int.TryParse(tables[28],out EffectValue22); + + int.TryParse(tables[29],out EffectValue23); + + int.TryParse(tables[30],out Effect3); + + int.TryParse(tables[31],out EffectValue31); + + int.TryParse(tables[32],out EffectValue32); + + int.TryParse(tables[33],out EffectValue33); + + int.TryParse(tables[34],out Effect4); + + int.TryParse(tables[35],out EffectValue41); + + int.TryParse(tables[36],out EffectValue42); + + int.TryParse(tables[37],out EffectValue43); + + int.TryParse(tables[38],out Effect5); + + int.TryParse(tables[39],out EffectValue51); + + int.TryParse(tables[40],out EffectValue52); + + int.TryParse(tables[41],out EffectValue53); + + int.TryParse(tables[42],out Effect6); + + int.TryParse(tables[43],out EffectValue61); + + int.TryParse(tables[44],out EffectValue62); + + int.TryParse(tables[45],out EffectValue63); + + int.TryParse(tables[46],out HappenRate6); + + int.TryParse(tables[47],out LastTime6); + + int.TryParse(tables[48],out SkillEnhance1); + + int.TryParse(tables[49],out SkillEnhance2); + + int.TryParse(tables[50],out StateSkillLV); + + int.TryParse(tables[51],out LearnSkillReq); + + int.TryParse(tables[52],out LearnSkillLV); + + int.TryParse(tables[53],out LearnLVReq); + + int.TryParse(tables[54],out LearnSkillPointReq); + + int.TryParse(tables[55],out FightPower); + + int.TryParse(tables[56],out LVUpCostMoneyType); + + int.TryParse(tables[57],out LVUpCostMoney); + + int.TryParse(tables[58],out LVUpCostExp); + + int.TryParse(tables[59],out ClientActionLimit); + + int.TryParse(tables[60],out ClientSkillSeriesLimit); + + int.TryParse(tables[61],out SkillOfSeries); + + int.TryParse(tables[62],out ExpendMPRate); + + int.TryParse(tables[63],out ExAttr1); + + int.TryParse(tables[64],out ExAttr3); + + int.TryParse(tables[65],out ExAttr4); + + int.TryParse(tables[66],out ExAttr5); + + int.TryParse(tables[67],out BuffEffectID); + + int.TryParse(tables[68],out EffectName); + + IconName = tables[69]; + + Description = tables[70]; + + BuffDescription = tables[71]; + + int.TryParse(tables[72],out BuffDisplay); + + int.TryParse(tables[73],out CastPosition); + + int.TryParse(tables[74],out CastDistance); + + if (tables[75].Contains("[")) { - EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]); + TriggerFrames = JsonMapper.ToObject<int[]>(tables[75]); } else { - string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); - EffectValues1 = new int[EffectValues1StringArray.Length]; - for (int i=0;i<EffectValues1StringArray.Length;i++) + string[] TriggerFramesStringArray = tables[75].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); + TriggerFrames = new int[TriggerFramesStringArray.Length]; + for (int i=0;i<TriggerFramesStringArray.Length;i++) { - int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]); + int.TryParse(TriggerFramesStringArray[i],out TriggerFrames[i]); } } - int.TryParse(tables[13],out EffectID2); + DamageDivide = JsonMapper.ToObject<int[][]>(tables[76].Replace("(", "[").Replace(")", "]")); - if (tables[14].Contains("[")) - { - EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]); - } - else - { - string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); - EffectValues2 = new int[EffectValues2StringArray.Length]; - for (int i=0;i<EffectValues2StringArray.Length;i++) - { - int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]); - } - } + SkillMotionName = tables[77]; - int.TryParse(tables[15],out EffectID3); + int.TryParse(tables[78],out EffectId); - if (tables[16].Contains("[")) - { - EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]); - } - else - { - string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); - EffectValues3 = new int[EffectValues3StringArray.Length]; - for (int i=0;i<EffectValues3StringArray.Length;i++) - { - int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]); - } - } + int.TryParse(tables[79],out ExplotionEffectId); - int.TryParse(tables[17],out ConnSkill); - - if (tables[18].Contains("[")) - { - EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]); - } - else - { - string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); - EnhanceSkillList = new int[EnhanceSkillListStringArray.Length]; - for (int i=0;i<EnhanceSkillListStringArray.Length;i++) - { - int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]); - } - } - - int.TryParse(tables[19],out FightPower); - - int.TryParse(tables[20],out StartupFrames); - - int.TryParse(tables[21],out ActiveFrames); - - int.TryParse(tables[22],out RecoveryFrames); - - int.TryParse(tables[23],out LoopCount); - - int.TryParse(tables[24],out CastPosition); - - int.TryParse(tables[25],out CastIndexNum); - - float.TryParse(tables[26],out CastDistance); - - DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); - - int.TryParse(tables[28],out BulletEffectId); - - int.TryParse(tables[29],out BulletPos); - - int.TryParse(tables[30],out BulletPath); - - int.TryParse(tables[31],out BulletFlyTime); - - int.TryParse(tables[32],out ExplosionEffectId); - - int.TryParse(tables[33],out ExplosionPos); - - SkillMotionName = tables[34]; - - int.TryParse(tables[35],out EffectId); - - int.TryParse(tables[36],out EffectPos); - - int.TryParse(tables[37],out EffectType); + float.TryParse(tables[80],out FlyTime); } catch (Exception exception) { -- Gitblit v1.8.0