From b0b73f2c1c15caa06bcb374ec345a3cdc45f9915 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 22 八月 2025 14:53:59 +0800
Subject: [PATCH] 155 子 【武将】招募系统 - 优化显示
---
Main/System/SkillUI/SkillBaseCell.cs | 24 ++++++++++++++++++++----
1 files changed, 20 insertions(+), 4 deletions(-)
diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs
index 1e1b161..77101a2 100644
--- a/Main/System/SkillUI/SkillBaseCell.cs
+++ b/Main/System/SkillUI/SkillBaseCell.cs
@@ -50,15 +50,31 @@
LoadPrefab();
}
- private void Init(int skillID, UnityAction onclick, bool showType = false)
+ public void Init(int skillID, UnityAction onclick = null, bool showType = false)
{
var config = SkillConfig.Get(skillID);
- skillIcon.SetSprite(config.IconName);
- skillBtn.AddListener(onclick);
+ if (config == null)
+ {
+ Debug.LogErrorFormat("鎶�鑳芥湭閰嶇疆 : {0}", skillID);
+ return;
+ }
+ skillIcon.SetOrgSprite(config.IconName, "SkillIcon");
+#if UNITY_EDITOR
+ if (string.IsNullOrEmpty(config.IconName))
+ {
+ //鍐呯綉娴嬭瘯
+ skillIcon.SetOrgSprite("skillicondefault", "SkillIcon");
+ }
+#endif
+
+ skillBtn.AddListener(()=>
+ {
+ onclick?.Invoke();
+ });
if (showType)
{
- skillType.text = Language.Get(config.FuncType == 23 ? "HeroSkillType_1" : "HeroSkillType_2");
+ skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2");
}
else
{
--
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