From b19666d8acba43e715688da14fe19f029050e588 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 十月 2025 16:40:26 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts

---
 Main/Config/Configs/BattleMapConfig.cs.meta            |   11 +++
 Main/System/Battle/BattleField/BattleField.cs          |   16 ++++
 Main/System/Battle/BattleField/BattleRootNode.cs       |    3 +
 Main/System/Battle/BattleManager.cs                    |    4 
 Main/System/Battle/BattleObject/BattleObject.cs        |   14 ++++
 Main/System/Battle/BattleField/StoryBossBattleField.cs |   12 ++++
 Main/System/Battle/BattleField/StoryBattleField.cs     |   37 ++++++++++--
 Main/Config/Configs/BattleMapConfig.cs                 |   44 ++++++++++++++
 8 files changed, 128 insertions(+), 13 deletions(-)

diff --git a/Main/Config/Configs/BattleMapConfig.cs b/Main/Config/Configs/BattleMapConfig.cs
new file mode 100644
index 0000000..eda3756
--- /dev/null
+++ b/Main/Config/Configs/BattleMapConfig.cs
@@ -0,0 +1,44 @@
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           Friday, October 24, 2025
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class BattleMapConfig : ConfigBase<int, BattleMapConfig>
+{
+    static BattleMapConfig()
+    {
+        // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+        visit = true; 
+    }
+
+    public int MapID;
+	public string MapName;
+	public string MapBg;
+
+    public override int LoadKey(string _key)
+    {
+        int key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        int.TryParse(tables[0],out MapID); 
+
+			MapName = tables[1];
+
+			MapBg = tables[2];
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}
diff --git a/Main/Config/Configs/BattleMapConfig.cs.meta b/Main/Config/Configs/BattleMapConfig.cs.meta
new file mode 100644
index 0000000..a4730b2
--- /dev/null
+++ b/Main/Config/Configs/BattleMapConfig.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 82b47f1893ecf5f4f9100b051e2d6181
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Main/System/Battle/BattleField/BattleField.cs b/Main/System/Battle/BattleField/BattleField.cs
index 4b8483f..b6c1989 100644
--- a/Main/System/Battle/BattleField/BattleField.cs
+++ b/Main/System/Battle/BattleField/BattleField.cs
@@ -130,7 +130,9 @@
             battleObjMgr.Init(this, redTeamList[redTeamIndex], blueTeamList[blueTeamIndex]);
         }
 
-        battleRootNode.SetBackground(ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", "mainui_img_277"));
+        LoadMap(MapID);
+
+        // battleRootNode.SetBackground(ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", "mainui_img_277"));
 
         SetBattleStartState();
         if (MapID == 1)
@@ -138,13 +140,23 @@
             SetSpeedRatio(BattleManager.Instance.speedGear[AutoFightModel.Instance.fightSpeed - 1]);
         }
         else
-        { 
+        {
             SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
         }
         SetRootNodePosition();
         rejectNewPackage = false;
         OnRoundChange?.Invoke(round, turnMax);
     }
+    
+    protected virtual void LoadMap(int mapID)
+    {
+        BattleMapConfig battleMapConfig = BattleMapConfig.Get(mapID);
+        if (battleMapConfig != null)
+        {
+            Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", battleMapConfig.MapBg);
+            battleRootNode.SetBackground(texture);
+        }
+    }
 
     public void SetSpeedRatio(float ratio)
     {
diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index f9bd1b6..e0dd2cf 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -50,6 +50,9 @@
 			_blueTeamNodeList.Add(blueTrans.gameObject);
 		}
 		DontDestroyOnLoad(gameObject);
+
+
+
 		// SetSortingOrder();
 	}
 
diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index 9b6c5fe..e95ae50 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -38,6 +38,14 @@
     public override void Init(int MapID, int FuncLineID, JsonData _extendData,
         List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax)
     {
+        chapter = FuncLineID / 10000;
+        wave = MapID == 1 ? FuncLineID % 100 : 1;//绗嚑娉㈡��
+        level = (FuncLineID % 10000) / 100;
+
+        extendData = _extendData;
+        chapterConfig = MainChapterConfig.Get(chapter);
+        levelConfig = MainLevelConfig.Get(level);
+        
         base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax);
 
         if (null == _blueTeamList || _blueTeamList.Count == 0)
@@ -51,15 +59,20 @@
 
         // LoadBattleMode();
 
-        chapter = FuncLineID / 10000;
-        wave = MapID == 1 ? FuncLineID % 100 : 1;//绗嚑娉㈡��
-        level = (FuncLineID % 10000) / 100;
 
-        extendData = _extendData;
-        chapterConfig = MainChapterConfig.Get(chapter);
-        levelConfig = MainLevelConfig.Get(level);
+
+
 
         TeamManager.Instance.OnTeamChange += OnTeamChange;
+    }
+
+    protected override void LoadMap(int mapID)
+    {
+        if (chapterConfig != null)
+        {
+            Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", chapterConfig.BG);
+            battleRootNode.SetBackground(texture);
+        }
     }
 
     public override void Release()
@@ -294,7 +307,17 @@
     protected override void SetRootNodePosition()
     {
         battleRootNode.imgBackground.rectTransform.anchoredPosition = battleRootNode.bgPos1.anchoredPosition;
-        battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition;
+
+        float screenRatio = (float)Screen.height / (float)Screen.width;
+
+		if (screenRatio > 1.9f)
+		{
+            battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition + new Vector2(0, 60f);
+		}
+		else
+        {
+            battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition;
+        }
     }
     
 
diff --git a/Main/System/Battle/BattleField/StoryBossBattleField.cs b/Main/System/Battle/BattleField/StoryBossBattleField.cs
index fb71a62..ae18d85 100644
--- a/Main/System/Battle/BattleField/StoryBossBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBossBattleField.cs
@@ -11,6 +11,8 @@
 
     protected MainLevelConfig levelConfig;
 
+    protected MainChapterConfig chapterConfig;
+
     public StoryBossBattleField(string _guid) : base(_guid)
     {
         
@@ -24,10 +26,20 @@
         int level = FuncLineID;// 鍏冲崱
         extendData = _extendData;
         levelConfig = MainLevelConfig.Get(level);
+        chapterConfig = MainChapterConfig.Get(levelConfig.ChapterID);
 
         SetBattleMode(BattleMode.Record);
     }
 
+    protected override void LoadMap(int mapID)
+    {
+        if (chapterConfig != null)
+        {
+            Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
+            battleRootNode.SetBackground(texture);
+        }
+    }
+
     public override void Release()
     {
         base.Release();
diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index 699bbee..af13f2a 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -67,8 +67,8 @@
 
     protected void OnPlayerLoginOk()
     {
-        long exAttr1 = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.ExAttr1);
-        long exAttr2 = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.ExAttr2);
+        long exAttr1 = PlayerDatas.Instance.baseData.ExAttr1;
+        long exAttr2 = PlayerDatas.Instance.baseData.ExAttr2;
 
         int MapID = 1;
         int FuncLineID = (int)exAttr2;
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 3c0bb25..5b1aa1f 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -294,6 +294,8 @@
             }
         }
 
+
+
         bool isFatalAttack = (null != deadPack) && isLastHit;
 
         if (isFatalAttack)
@@ -307,10 +309,18 @@
         }
         else
         {
-            if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
+            if (dmgInfo.IsType(DamageType.Block))
             {
-                motionBase.PlayAnimation(MotionName.hit, false);
+                battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp);
             }
+            else
+            {
+                if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
+                {
+                    motionBase.PlayAnimation(MotionName.hit, false);
+                }
+            }
+
         }
 
 

--
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