From b1b9a387a63e1ce77cf387b90ec170c7a05bb53b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 03 十二月 2025 18:29:38 +0800
Subject: [PATCH] 125 战斗 替换加载蓝队逻辑 统一替换引用计数
---
Main/Core/ResModule/GameObjectPoolManager.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Main/Core/ResModule/GameObjectPoolManager.cs b/Main/Core/ResModule/GameObjectPoolManager.cs
index 942a36e..d261352 100644
--- a/Main/Core/ResModule/GameObjectPoolManager.cs
+++ b/Main/Core/ResModule/GameObjectPoolManager.cs
@@ -346,7 +346,7 @@
public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>();
public Queue<GameObject> m_FreeQueue = null;
- private int Pool_FreeList_Warning_Threshold = 10; //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
+ private int Pool_FreeList_Warning_Threshold = 50; //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
Action<GameObject> releaseCallBack;
--
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