From b1c0d3262972b8cc32441053e6183827cbb3fb7b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 15 十月 2025 16:16:12 +0800
Subject: [PATCH] 125 战斗 角色身上的buff特效要绑人物中心点(hit挂载点上),否者人物跳跃动作时会特效会脱离,特效配置上有一个绑定骨骼字段,需支持hit点(Buff特效)
---
Main/Component/UI/Effect/BattleEffectPlayer.cs | 28 ++++++++++++++++++++++++++++
1 files changed, 28 insertions(+), 0 deletions(-)
diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index 09a6e93..d740f15 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -30,6 +30,8 @@
}
}
+ public bool isBindBone = false;
+
public bool isRedCamp = true;
public EffectConfig effectConfig;
@@ -625,4 +627,30 @@
animator.speed = speedRate;
}
}
+
+ public void BindBone(SkeletonAnimation skeletonAnim, string v)
+ {
+ Bone bone = skeletonAnim.skeleton.FindBone(v);
+
+ if (null == bone)
+ {
+ return;
+ }
+
+ isBindBone = true;
+
+ BoneFollower boneFollower = gameObject.AddMissingComponent<BoneFollower>();
+ boneFollower.boneName = v;
+ boneFollower.skeletonRenderer = skeletonAnim;
+
+ boneFollower.followBoneRotation = false;
+ boneFollower.followXYPosition = true;
+ boneFollower.followZPosition = false;
+ boneFollower.followLocalScale = false;
+ boneFollower.followParentWorldScale = false;
+ boneFollower.followSkeletonFlip = false;
+
+ boneFollower.Initialize();
+ boneFollower.LateUpdate();
+ }
}
--
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