From b20b06455ea5bedada2b552a92619a196bc736d2 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 24 十月 2025 17:44:44 +0800
Subject: [PATCH] 125 战斗 战斗节点变更 BOSS战背景图更新等

---
 Main/System/Battle/BattleConst.cs                      |   18 +++++++++---------
 Main/System/Battle/BattleField/BattleRootNode.cs       |    2 +-
 Main/System/Battle/BattleField/StoryBossBattleField.cs |    6 ++----
 3 files changed, 12 insertions(+), 14 deletions(-)

diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs
index cf46127..8db0d11 100644
--- a/Main/System/Battle/BattleConst.cs
+++ b/Main/System/Battle/BattleConst.cs
@@ -63,7 +63,7 @@
     {
         get
         {
-            return UnactiveHeroBackSortingOrder - 1;
+            return BattleWinSortingOrder - 10;
         }
     }
 
@@ -107,7 +107,7 @@
     {
         get
         {
-            return BattleWinSortingOrder - 3;
+            return BattleWinSortingOrder - 8;
         }
     }
 
@@ -116,7 +116,7 @@
     {
         get
         {
-            return UnactiveHeroSortingOrder - 1;
+            return BattleWinSortingOrder - 9;
         }
     }
 
@@ -125,7 +125,7 @@
     {
         get
         {
-            return UnactiveHeroSortingOrder + 1;
+            return BattleWinSortingOrder - 7;
         }
     }
 
@@ -135,7 +135,7 @@
     {
         get
         {
-            return UnactiveHeroFrontSortingOrder + 1;
+            return BattleWinSortingOrder - 6;
         }
     }
 
@@ -145,7 +145,7 @@
     {
         get
         {
-            return BattleWinSortingOrder + 1;
+            return BattleWinSortingOrder - 4;
         }
     }
 
@@ -155,7 +155,7 @@
     {
         get
         {
-            return ActiveHeroSortingOrder - 1;
+            return ActiveHeroSortingOrder - 5;
         }
     }
 
@@ -164,7 +164,7 @@
     {
         get
         {
-            return ActiveHeroSortingOrder + 10;
+            return ActiveHeroSortingOrder - 3;
         }
     }
 
@@ -174,7 +174,7 @@
     {
         get
         {
-            return ActiveHeroFrontSortingOrder - 5;
+            return ActiveHeroSortingOrder - 2;
         }
     }
 
diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index e0dd2cf..96c2ec1 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -69,7 +69,7 @@
 	public void SetSortingOrder()
 	{
 		skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
-		battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//鏈�楂樺眰
+		battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//鏈�楂樺眰
 		backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
 	}
 
diff --git a/Main/System/Battle/BattleField/StoryBossBattleField.cs b/Main/System/Battle/BattleField/StoryBossBattleField.cs
index ae18d85..095ca26 100644
--- a/Main/System/Battle/BattleField/StoryBossBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBossBattleField.cs
@@ -7,8 +7,6 @@
 
 public class StoryBossBattleField : BattleField
 {
-    protected JsonData extendData;
-
     protected MainLevelConfig levelConfig;
 
     protected MainChapterConfig chapterConfig;
@@ -21,13 +19,13 @@
     public override void Init(int MapID, int FuncLineID, JsonData _extendData,
         List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax)
     {
-        base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax);
-
         int level = FuncLineID;// 鍏冲崱
         extendData = _extendData;
         levelConfig = MainLevelConfig.Get(level);
         chapterConfig = MainChapterConfig.Get(levelConfig.ChapterID);
 
+        base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax);
+
         SetBattleMode(BattleMode.Record);
     }
 

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