From b2d7bb59dc37c7b350786b076ee2f344b7c8911f Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期一, 11 八月 2025 17:26:47 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts --- Main/Utility/MathUtility.cs | 214 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 214 insertions(+), 0 deletions(-) diff --git a/Main/Utility/MathUtility.cs b/Main/Utility/MathUtility.cs index 8f1c5d4..a093859 100644 --- a/Main/Utility/MathUtility.cs +++ b/Main/Utility/MathUtility.cs @@ -220,5 +220,219 @@ return 0f; } + public static float GetQuatLength(Quaternion q) + { + return Mathf.Sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w); + } + public static Quaternion GetQuatConjugate(Quaternion q) + { + return new Quaternion(-q.x, -q.y, -q.z, q.w); + } + + /// <summary> + /// Logarithm of a unit quaternion. The result is not necessary a unit quaternion. + /// </summary> + public static Quaternion GetQuatLog(Quaternion q) + { + Quaternion res = q; + res.w = 0; + + if (Mathf.Abs(q.w) < 1.0f) + { + float theta = Mathf.Acos(q.w); + float sin_theta = Mathf.Sin(theta); + + if (Mathf.Abs(sin_theta) > 0.0001) + { + float coef = theta / sin_theta; + res.x = q.x * coef; + res.y = q.y * coef; + res.z = q.z * coef; + } + } + + return res; + } + + public static Quaternion GetQuatExp(Quaternion q) + { + Quaternion res = q; + + float fAngle = Mathf.Sqrt(q.x * q.x + q.y * q.y + q.z * q.z); + float fSin = Mathf.Sin(fAngle); + + res.w = Mathf.Cos(fAngle); + + if (Mathf.Abs(fSin) > 0.0001) + { + float coef = fSin / fAngle; + res.x = coef * q.x; + res.y = coef * q.y; + res.z = coef * q.z; + } + + return res; + } + + /// <summary> + /// SQUAD Spherical Quadrangle interpolation [Shoe87] + /// </summary> + public static Quaternion GetQuatSquad(float t, Quaternion q0, Quaternion q1, Quaternion a0, Quaternion a1) + { + float slerpT = 2.0f * t * (1.0f - t); + + Quaternion slerpP = Slerp(q0, q1, t); + Quaternion slerpQ = Slerp(a0, a1, t); + + return Slerp(slerpP, slerpQ, slerpT); + } + + public static Quaternion GetSquadIntermediate(Quaternion q0, Quaternion q1, Quaternion q2) + { + Quaternion q1Inv = GetQuatConjugate(q1); + Quaternion p0 = GetQuatLog(q1Inv * q0); + Quaternion p2 = GetQuatLog(q1Inv * q2); + Quaternion sum = new Quaternion(-0.25f * (p0.x + p2.x), -0.25f * (p0.y + p2.y), -0.25f * (p0.z + p2.z), -0.25f * (p0.w + p2.w)); + + return q1 * GetQuatExp(sum); + } + + /// <summary> + /// Smooths the input parameter t. + /// If less than k1 ir greater than k2, it uses a sin. + /// Between k1 and k2 it uses linear interp. + /// </summary> + public static float Ease(float t, float k1, float k2) + { + float f; float s; + + f = k1 * 2 / Mathf.PI + k2 - k1 + (1.0f - k2) * 2 / Mathf.PI; + + if (t < k1) + { + s = k1 * (2 / Mathf.PI) * (Mathf.Sin((t / k1) * Mathf.PI / 2 - Mathf.PI / 2) + 1); + } + else + if (t < k2) + { + s = (2 * k1 / Mathf.PI + t - k1); + } + else + { + s = 2 * k1 / Mathf.PI + k2 - k1 + ((1 - k2) * (2 / Mathf.PI)) * Mathf.Sin(((t - k2) / (1.0f - k2)) * Mathf.PI / 2); + } + + return (s / f); + } + + /// <summary> + /// We need this because Quaternion.Slerp always uses the shortest arc. + /// </summary> + public static Quaternion Slerp(Quaternion p, Quaternion q, float t) + { + Quaternion ret; + + float fCos = Quaternion.Dot(p, q); + + if ((1.0f + fCos) > 0.00001) + { + float fCoeff0, fCoeff1; + + if ((1.0f - fCos) > 0.00001) + { + float omega = Mathf.Acos(fCos); + float invSin = 1.0f / Mathf.Sin(omega); + fCoeff0 = Mathf.Sin((1.0f - t) * omega) * invSin; + fCoeff1 = Mathf.Sin(t * omega) * invSin; + } + else + { + fCoeff0 = 1.0f - t; + fCoeff1 = t; + } + + ret.x = fCoeff0 * p.x + fCoeff1 * q.x; + ret.y = fCoeff0 * p.y + fCoeff1 * q.y; + ret.z = fCoeff0 * p.z + fCoeff1 * q.z; + ret.w = fCoeff0 * p.w + fCoeff1 * q.w; + } + else + { + float fCoeff0 = Mathf.Sin((1.0f - t) * Mathf.PI * 0.5f); + float fCoeff1 = Mathf.Sin(t * Mathf.PI * 0.5f); + + ret.x = fCoeff0 * p.x - fCoeff1 * p.y; + ret.y = fCoeff0 * p.y + fCoeff1 * p.x; + ret.z = fCoeff0 * p.z - fCoeff1 * p.w; + ret.w = p.z; + } + + return ret; + } + #region 杩涘埗杞崲 + private static char[] symbolsArray = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '+', '/' }; + static string symbolStr = new string(symbolsArray, 0, 64); + /// <summary> + /// 璁插瓧绗︿覆鐢�64杩涘埗杞负10杩涘埗锛屽墠缂�娌$敤鐨勫彲鐢ㄥ瓧绗�-浠f浛 + /// </summary> + /// <param name="val"></param> + /// <returns></returns> + public static int Convert64To10(string val) + { + val=val.Trim('-'); + int result = 0; + long longResult = 0; + val = val.Trim(); + if (string.IsNullOrEmpty(val)) { + return result; + } + if (val.Equals("0")) return 0; + for (int i = 0; i < val.Length; i++) { + if(!symbolStr.Contains(val[i].ToString())) { + //DesignDebug.LogError(string.Format("64杩涘埗鏍煎紡閿欒{0}", val)); + return 0; + } + else { + try { + int index = 0; + for (int j = 0; j < symbolsArray.Length; j++) { + if (symbolsArray[j] == val[val.Length - i - 1]) { + index = j; + } + } + longResult += (long)System.Math.Pow(64, i) * index; + if(longResult>int.MaxValue) { + Debug.LogError("瓒呭嚭Int鏈�澶у�硷紝灏濊瘯杞崲涓簂ong绫诲瀷"); + return 0; + } + result = (int)longResult; + } + catch { + Debug.LogError("杩愮畻婧㈠嚭"); + return 0; + } + } + } + return result; + } + static char[] outSymbol = new char[65]; + /// <summary> + /// 灏�10杩涘埗杞负64杩涘埗鐨勫瓧绗︿覆 + /// </summary> + /// <param name="val"></param> + /// <returns></returns> + public static string Convert10To64(int val) + { + if (0 == val) return "0"; + int index = 0; + long longPositive = Mathf.Abs(val); + for (index = 0; index <= 64; index++) { + if (longPositive == 0) break; + outSymbol[outSymbol.Length - index - 1] = symbolsArray[longPositive % 64]; + longPositive /= 64; + } + return new string(outSymbol,outSymbol.Length-index,index); + } + #endregion } -- Gitblit v1.8.0