From b35cca26e2ee0e3a6b8a8c8d11c7253be4864609 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 18 七月 2025 14:55:30 +0800
Subject: [PATCH] 冲突解决

---
 Main/System/Battle/BattleHUDWin.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index 61bc946..2570383 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -40,7 +40,7 @@
     protected override void OnPreOpen()
     {
         base.OnPreOpen();
-        EventBroadcast.Instance.AddListener<BattleObject, List<int>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
+        EventBroadcast.Instance.AddListener<string, BattleObject, List<long>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
         EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
         EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
         damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "DamageContent"));
@@ -51,7 +51,7 @@
     protected override void OnPreClose()
     {
         base.OnPreClose();
-        EventBroadcast.Instance.RemoveListener<BattleObject, List<int>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
+        EventBroadcast.Instance.RemoveListener<string, BattleObject, List<long>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
         EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
         EventBroadcast.Instance.RemoveListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
     }
@@ -84,7 +84,7 @@
         damagePrefabPool.Release(content.gameObject);
     }
 
-    private void OnDamageTaken(BattleObject bo, List<int> damageList)
+    private void OnDamageTaken(string guid, BattleObject bo, List<long> damageList)
     {
         GameObject damageContent = damagePrefabPool.Request();
         DamageContent content = damageContent.GetComponent<DamageContent>();
@@ -122,7 +122,7 @@
 
     private void OnBuffMounted(BattleObject bo, SkillConfig buffConfig)
     {
-
+        
     }
 
     private void OnBuffDisapear(BattleObject bo, SkillConfig buffConfig)

--
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