From b97398002c77755882ecb8f5d6dcb0db98970f0f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 23 三月 2026 15:10:05 +0800
Subject: [PATCH] 0312 武将加载优化

---
 Main/System/Hero/UIHeroController.cs |  187 +++++++++++++++++++++++++++++++++-------------
 1 files changed, 134 insertions(+), 53 deletions(-)

diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 70b6fa8..86c5c2b 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -1,5 +1,6 @@
 
 using System;
+using System.Threading;
 using Spine;
 using Spine.Unity;
 using UnityEngine;
@@ -16,8 +17,14 @@
 	private GameObject instanceGO;
 	private bool isInitializing = false;
 	private bool isInitialized = false;
-	private static int activeInitializationCount = 0; // 褰撳墠姝e湪鍒濆鍖栫殑鍗$墖鏁伴噺
-	private static readonly object initializationLock = new object();
+	private CancellationTokenSource loadCancellationToken; // 鐢ㄤ簬鍙栨秷涔嬪墠鐨勫姞杞戒换鍔�
+
+	// 浣跨敤 UniTask 鎻愪緵鐨勫苟鍙戞帶鍒� - 鏀寔 WebGL
+	// 闄愬埗鍚屾椂鍔犺浇鐨勮祫婧愭暟閲忥紙榛樿涓�4锛屽彲鏍规嵁璁惧鎬ц兘璋冩暣锛�
+	private const int MAX_CONCURRENT_LOADS = 4;
+	private static int currentLoadingCount = 0;
+	private static readonly object loadLock = new object();
+	private static int initializationOrder = 0; // 鐢ㄤ簬鍒嗗抚寤惰繜鐨勫簭鍙�
 
 	public Action onComplete;
 	public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
@@ -99,17 +106,35 @@
 		}
 
 		onComplete = _onComplete;
-		
+
 		// 绔嬬粯闇�瑕佺珛鍗虫樉绀猴紝鍏朵粬鎯呭喌寤惰繜鍒濆鍖�
 		if (isLh)
 		{
+			// 鍙栨秷涔嬪墠鐨勫紓姝ヤ换鍔�
+			CancelLoadTask();
 			// 绔嬬粯绔嬪嵆鍒濆鍖�
 			ForceInitialize(motionName);
 		}
 		else
 		{
+			// 鍙栨秷涔嬪墠鐨勫紓姝ヤ换鍔★紝閬垮厤澶氭璋冪敤瀵艰嚧閿欎贡
+			CancelLoadTask();
+			// 鍒涘缓鏂扮殑鍙栨秷浠ょ墝
+			loadCancellationToken = new CancellationTokenSource();
 			// 浣跨敤 UniTask 杩涜寮傛鍒濆鍖栵紝灏唅nstanceGO鍒涘缓鍜岃祫婧愬姞杞介兘绉诲埌寮傛澶勭悊
-			DelayedInitializeAsync(skinConfig, motionName).Forget();
+			DelayedInitializeAsync(skinConfig, motionName, loadCancellationToken.Token).Forget();
+		}
+	}
+
+	/// <summary>
+	/// 鍙栨秷涔嬪墠鐨勫姞杞戒换鍔�
+	/// </summary>
+	private void CancelLoadTask()
+	{
+		if (loadCancellationToken != null && !loadCancellationToken.IsCancellationRequested)
+		{
+			loadCancellationToken.Cancel();
+			loadCancellationToken.Dispose();
 		}
 	}
 
@@ -126,6 +151,9 @@
 
 	protected void OnDestroy()
 	{
+		// 鍙栨秷姝e湪杩涜鐨勫姞杞戒换鍔�
+		CancelLoadTask();
+
 		if (spineAnimationState != null)
 		{
 			spineAnimationState.Complete -= OnAnimationComplete;
@@ -294,40 +322,58 @@
 	}
 
 	/// <summary>
-	/// 寤惰繜鍒濆鍖栵紝閬垮厤鎵归噺鍒涘缓鏃跺崱椤� - 浣跨敤 UniTask
+	/// 寤惰繜鍒濆鍖栵紝缁撳悎骞跺彂鎺у埗鍜屽垎甯у欢杩�
+	/// 1. 璧勬簮鍔犺浇浣跨敤鐪熸鐨勫紓姝ワ紙LoadAssetAsync锛�
+	/// 2. skeletonGraphic.Initialize() 鍓嶈繘琛屽垎甯у欢杩燂紝閬垮厤涓荤嚎绋嬪崱椤�
 	/// </summary>
-	private async UniTaskVoid DelayedInitializeAsync(HeroSkinConfig skinConfig, string motionName)
+	private async UniTaskVoid DelayedInitializeAsync(HeroSkinConfig skinConfig, string motionName, CancellationToken cancellationToken)
 	{
 		isInitializing = true;
 
 		try
 		{
-			// 澧炲姞褰撳墠鍒濆鍖栬鏁板櫒
-			int currentIndex;
-			lock (initializationLock)
+			// 妫�鏌ユ槸鍚﹀凡琚彇娑�
+			cancellationToken.ThrowIfCancellationRequested();
+
+			// 鑾峰彇鍔犺浇淇″彿閲� - 闄愬埗骞跺彂鏁帮紝閬垮厤璧勬簮绔炰簤
+			await AcquireLoadSlotAsync(cancellationToken);
+
+			// 寮傛鍒涘缓instanceGO鍜屽姞杞借祫婧愶紙鐪熸鐨勫紓姝ワ紝涓嶉樆濉烇級
+			await CreateInstanceAndLoadAssetsAsync(skinConfig, isLh: false, cancellationToken);
+
+			// 鑾峰彇褰撳墠搴忓彿鐢ㄤ簬鍒嗗抚寤惰繜
+			int myOrder;
+			lock (loadLock)
 			{
-				currentIndex = activeInitializationCount++;
+				myOrder = initializationOrder++;
 			}
 
-		// 鏍规嵁褰撳墠鍒濆鍖栧簭鍙疯绠楀欢杩熸椂闂� 
-		int delayFrames = Mathf.Min(currentIndex*2, 60);
+			// 鍐嶆妫�鏌ユ槸鍚﹀凡琚彇娑�
+			cancellationToken.ThrowIfCancellationRequested();
 
-		for (int i = 0; i < delayFrames; i++)
-		{
-			await UniTask.NextFrame();
-		}
+			// 鍦� skeletonGraphic.Initialize() 鍓嶈繘琛屽垎甯у欢杩�
+			// 鏍规嵁 MAX_CONCURRENT_LOADS 璋冩暣寤惰繜锛岄伩鍏嶆墍鏈夊璞″悓鏃舵墽琛� Initialize
+			int delayFrames = (myOrder % MAX_CONCURRENT_LOADS);
+			if (delayFrames > 0)
+			{
+				for (int i = 0; i < delayFrames; i++)
+				{
+					cancellationToken.ThrowIfCancellationRequested();
+					await UniTask.NextFrame(cancellationToken);
+				}
+			}
 
-		// 寮傛鍒涘缓instanceGO鍜屽姞杞借祫婧�
-		await CreateInstanceAndLoadAssetsAsync(skinConfig, isLh: false);
+			// 鍐嶆妫�鏌ユ槸鍚﹀凡琚彇娑堬紙鍙兘鍦ㄥ欢杩熸湡闂磋鍙栨秷锛�
+			cancellationToken.ThrowIfCancellationRequested();
 
-		if (skeletonGraphic == null || skeletonGraphic.skeletonDataAsset == null)
-		{
-			Debug.LogError("璧勬簮鍔犺浇澶辫触锛屾棤娉曞垵濮嬪寲妯″瀷");
-			return;
-		}
+			if (skeletonGraphic == null || skeletonGraphic.skeletonDataAsset == null)
+			{
+				Debug.LogError("璧勬簮鍔犺浇澶辫触锛屾棤娉曞垵濮嬪寲妯″瀷");
+				return;
+			}
 
-		skeletonGraphic.initialSkinName = skinConfig.InitialSkinName;
-		skeletonGraphic.Initialize(true);
+			skeletonGraphic.initialSkinName = skinConfig.InitialSkinName;
+			skeletonGraphic.Initialize(true);
 
 			// 鍒濆鍖栧畬鎴愬悗璁剧疆鐨偆
 			if (!string.IsNullOrEmpty(skinConfig.InitialSkinName))
@@ -338,13 +384,12 @@
 				skeletonGraphic.Update(0);
 			}
 
-
 			spineAnimationState = skeletonGraphic.AnimationState;
 			spineAnimationState.Data.DefaultMix = 0f;
-			
+
 			// 鍒濆鍖栧畬鎴愬悗鎵嶆樉绀烘ā鍨�
 			skeletonGraphic.enabled = pendingEnabled;
-			
+
 			if (pendingGray)
 			{
 				skeletonGraphic.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
@@ -353,18 +398,17 @@
 			{
 				skeletonGraphic.material = null;
 			}
-			
+
 			// 妫�鏌ユ槸鍚︽湁寰呰缃殑閫熷害锛屽鏋滄湁鍒欒缃�
 			if (pendingSpeed.HasValue)
 			{
 				spineAnimationState.TimeScale = pendingSpeed.Value;
-				pendingSpeed = null; // 娓呴櫎寰呰缃�熷害
+				pendingSpeed = null;
 			}
-			
+
 			// 妫�鏌ユ槸鍚︽湁寰呮挱鏀剧殑鍔ㄧ敾锛屽鏋滄湁鍒欎紭鍏堟挱鏀惧閮ㄨ皟鐢ㄧ殑鍔ㄧ敾
 			if (!string.IsNullOrEmpty(pendingAnimationName))
 			{
-				// 涓存椂璁剧疆isInitializing涓篺alse锛屼互渚縋layAnimation鑳芥甯告挱鏀�
 				isInitializing = false;
 				PlayAnimation(pendingAnimationName, pendingAnimationLoop, pendingAnimationReplay);
 				// 娓呴櫎鎵�鏈夊緟鎾斁鍔ㄧ敾鍙傛暟
@@ -377,12 +421,11 @@
 				// 濡傛灉娌℃湁澶栭儴璋冪敤鐨勫姩鐢伙紝鎾斁榛樿鍔ㄧ敾
 				if (motionName == "")
 					motionName = GetFistSpineAnim();
-				
-				// 涓存椂璁剧疆isInitializing涓篺alse锛屼互渚縋layAnimation鑳芥甯告挱鏀�
+
 				isInitializing = false;
 				PlayAnimation(motionName, true);
 			}
-			
+
 			spineAnimationState.Complete -= OnAnimationComplete;
 			spineAnimationState.Complete += OnAnimationComplete;
 
@@ -391,16 +434,52 @@
 		}
 		catch (System.OperationCanceledException)
 		{
-			// 浠诲姟琚彇娑堬紝姝e父澶勭悊
+			// 浠诲姟琚彇娑堬紝姝e父杩斿洖
+			isInitializing = false;
+		}
+		catch (System.Exception e)
+		{
+			Debug.LogError($"鑻遍泟鍒濆鍖栧紓甯�: {e.Message}");
 			isInitializing = false;
 		}
 		finally
 		{
-			// 鍑忓皯褰撳墠鍒濆鍖栬鏁板櫒
-			lock (initializationLock)
+			// 閲婃斁鍔犺浇妲戒綅
+			ReleaseLoadSlot();
+		}
+	}
+
+	/// <summary>
+	/// 鑾峰彇鍔犺浇妲戒綅锛堟敮鎸� WebGL 鐨勫苟鍙戞帶鍒讹級
+	/// </summary>
+	private async UniTask AcquireLoadSlotAsync(CancellationToken cancellationToken)
+	{
+		while (true)
+		{
+			// 妫�鏌ユ槸鍚﹀凡琚彇娑�
+			cancellationToken.ThrowIfCancellationRequested();
+
+			lock (loadLock)
 			{
-				activeInitializationCount--;
+				if (currentLoadingCount < MAX_CONCURRENT_LOADS)
+				{
+					currentLoadingCount++;
+					return;
+				}
 			}
+			// 濡傛灉宸茶揪鍒版渶澶у苟鍙戞暟锛岀瓑寰呬笅涓�甯у啀璇�
+			await UniTask.NextFrame(cancellationToken);
+		}
+	}
+
+	/// <summary>
+	/// 閲婃斁鍔犺浇妲戒綅
+	/// </summary>
+	private void ReleaseLoadSlot()
+	{
+		lock (loadLock)
+		{
+			currentLoadingCount--;
 		}
 	}
 
@@ -503,8 +582,9 @@
 
 	/// <summary>
 	/// 寮傛鍒涘缓instanceGO鍜屽姞杞借祫婧愶紙鐢ㄤ簬闈炵珛缁橈級
+	/// 浣跨敤鐪熸鐨勫紓姝ュ姞杞斤紝涓嶉樆濉炰富绾跨▼
 	/// </summary>
-	private async UniTask CreateInstanceAndLoadAssetsAsync(HeroSkinConfig skinConfig, bool isLh)
+	private async UniTask CreateInstanceAndLoadAssetsAsync(HeroSkinConfig skinConfig, bool isLh, CancellationToken cancellationToken)
 	{
 		// 纭繚transform澶勪簬婵�娲荤姸鎬�
 		if (!transform.gameObject.activeSelf)
@@ -512,9 +592,12 @@
 			transform.SetActive(true);
 		}
 
+		// 妫�鏌ユ槸鍚﹀凡琚彇娑�
+		cancellationToken.ThrowIfCancellationRequested();
+
 		// 鍒涘缓pool鍜宨nstanceGO
 		pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHero"));
-		
+
 		if (instanceGO == null)
 		{
 			instanceGO = pool.Request();
@@ -526,21 +609,19 @@
 		}
 
 		skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
-		
-		// 鍦ㄤ富绾跨▼涓姞杞借祫婧愶紝閬垮厤Unity API绾跨▼瀹夊叏闂
-		// 浣跨敤UniTask.Yield()鏉ョ‘淇濆湪涓荤嚎绋嬩腑鎵ц
-		await UniTask.Yield();
-		
-		if (isLh)
+
+		// 鐪熸鐨勫紓姝ュ姞杞借祫婧� - 涓嶉樆濉炰富绾跨▼
+		string assetName = isLh ? skinConfig.Tachie : skinConfig.SpineRes;
+		SkeletonDataAsset loadedAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>("Hero/SpineRes/", assetName);
+
+		// 鍐嶆妫�鏌ユ槸鍚﹀凡琚彇娑�
+		cancellationToken.ThrowIfCancellationRequested();
+
+		if (loadedAsset != null)
 		{
-			skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
+			skeletonGraphic.skeletonDataAsset = loadedAsset;
 		}
 		else
-		{
-			skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
-		}
-
-		if (skeletonGraphic.skeletonDataAsset == null)
 		{
 			transform.SetActive(false);
 			if (pool != null)

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