From b9751b2f076ee050fe5b685e91ae4fc4469b1015 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 六月 2025 09:01:02 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Component/UI/Decorate/PingPong/PingPongMove.cs |   76 ++++++++++++++++++-------------------
 1 files changed, 37 insertions(+), 39 deletions(-)

diff --git a/Main/Component/UI/Decorate/PingPong/PingPongMove.cs b/Main/Component/UI/Decorate/PingPong/PingPongMove.cs
index 024af32..b93dba9 100644
--- a/Main/Component/UI/Decorate/PingPong/PingPongMove.cs
+++ b/Main/Component/UI/Decorate/PingPong/PingPongMove.cs
@@ -1,47 +1,45 @@
 锘縰sing UnityEngine;
 using System.Collections;
 
-namespace vnxbqy.UI {
-    public class PingPongMove:MonoBehaviour {
+public class PingPongMove:MonoBehaviour {
 
-        public Transform reference;
-        public Vector3 amplitue;
-        public float speed;
+    public Transform reference;
+    public Vector3 amplitue;
+    public float speed;
 
-        Vector3 referencePos = Vector3.zero;
+    Vector3 referencePos = Vector3.zero;
 
-        void OnEnable() {
-            referencePos = reference == null ? this.transform.localPosition : reference.localPosition;
-        }
-
-        float x = 0f;
-        float y = 0f;
-        float z = 0f;
-        void LateUpdate() {
-
-            if(Mathf.Abs(amplitue.x) > 0.001f) {
-                x = referencePos.x - amplitue.x * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.x);
-            }
-            else {
-                x = referencePos.x;
-            }
-
-            if(Mathf.Abs(amplitue.y) > 0.001f) {
-                y = referencePos.y - amplitue.y * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.y);
-            }
-            else {
-                y = referencePos.y;
-            }
-
-            if(Mathf.Abs(amplitue.z) > 0.001f) {
-                z = referencePos.z - amplitue.z * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.z);
-            }
-            else {
-                z = referencePos.z;
-            }
-
-            this.transform.localPosition = new Vector3(x,y,z);
-        }
-
+    void OnEnable() {
+        referencePos = reference == null ? this.transform.localPosition : reference.localPosition;
     }
+
+    float x = 0f;
+    float y = 0f;
+    float z = 0f;
+    void LateUpdate() {
+
+        if(Mathf.Abs(amplitue.x) > 0.001f) {
+            x = referencePos.x - amplitue.x * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.x);
+        }
+        else {
+            x = referencePos.x;
+        }
+
+        if(Mathf.Abs(amplitue.y) > 0.001f) {
+            y = referencePos.y - amplitue.y * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.y);
+        }
+        else {
+            y = referencePos.y;
+        }
+
+        if(Mathf.Abs(amplitue.z) > 0.001f) {
+            z = referencePos.z - amplitue.z * 0.5f + Mathf.PingPong(Time.time * speed,amplitue.z);
+        }
+        else {
+            z = referencePos.z;
+        }
+
+        this.transform.localPosition = new Vector3(x,y,z);
+    }
+
 }

--
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