From b9b99206a9cf1af282e6bac5deb8470ccb56f23b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 17 十一月 2025 18:28:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA304_tagSCHorseSkinInfo.cs | 4 ++--
Main/System/Equip/EquipModel.cs | 17 +++++++++++++----
Main/Config/Configs/FightPowerRatioConfig.cs | 8 +++++++-
Main/System/Main/FightPowerManager.cs | 2 ++
Main/System/Main/FightPowerFormula.cs | 8 ++++++--
Main/Core/NetworkPackage/ClientPack/CB2_NewFunction/CB203_tagCSHorseSkinOP.cs | 4 ++--
Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs | 2 +-
7 files changed, 33 insertions(+), 12 deletions(-)
diff --git a/Main/Config/Configs/FightPowerRatioConfig.cs b/Main/Config/Configs/FightPowerRatioConfig.cs
index 39e72f3..d430c62 100644
--- a/Main/Config/Configs/FightPowerRatioConfig.cs
+++ b/Main/Config/Configs/FightPowerRatioConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Friday, August 22, 2025
+// [ Date ]: 2025骞�11鏈�17鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -58,6 +58,8 @@
public float WuFinalDamPerDefRatio;
public float QunFinalDamPerRatio;
public float QunFinalDamPerDefRatio;
+ public float ArenaDamPerRatio;
+ public float ArenaDamPerDefRatio;
public override int LoadKey(string _key)
{
@@ -152,6 +154,10 @@
float.TryParse(tables[40],out QunFinalDamPerRatio);
float.TryParse(tables[41],out QunFinalDamPerDefRatio);
+
+ float.TryParse(tables[42],out ArenaDamPerRatio);
+
+ float.TryParse(tables[43],out ArenaDamPerDefRatio);
}
catch (Exception exception)
{
diff --git a/Main/Core/NetworkPackage/ClientPack/CB2_NewFunction/CB203_tagCSHorseSkinOP.cs b/Main/Core/NetworkPackage/ClientPack/CB2_NewFunction/CB203_tagCSHorseSkinOP.cs
index a8a5c92..dac6372 100644
--- a/Main/Core/NetworkPackage/ClientPack/CB2_NewFunction/CB203_tagCSHorseSkinOP.cs
+++ b/Main/Core/NetworkPackage/ClientPack/CB2_NewFunction/CB203_tagCSHorseSkinOP.cs
@@ -5,7 +5,7 @@
public class CB203_tagCSHorseSkinOP : GameNetPackBasic {
public byte OPType; // 鎿嶄綔 1-婵�娲伙紱2-浣╂埓锛�3-鍗囨槦
- public byte SkinID; // 澶栬ID锛屼僵鎴存椂鍙�0鍗充负鍗镐笅
+ public ushort SkinID; // 澶栬ID锛屼僵鎴存椂鍙�0鍗充负鍗镐笅
public CB203_tagCSHorseSkinOP () {
combineCmd = (ushort)0x03FE;
@@ -14,7 +14,7 @@
public override void WriteToBytes () {
WriteBytes (OPType, NetDataType.BYTE);
- WriteBytes (SkinID, NetDataType.BYTE);
+ WriteBytes (SkinID, NetDataType.WORD);
}
}
diff --git a/Main/Core/NetworkPackage/ServerPack/HA3_Function/HA304_tagSCHorseSkinInfo.cs b/Main/Core/NetworkPackage/ServerPack/HA3_Function/HA304_tagSCHorseSkinInfo.cs
index d2e1c07..d3a325b 100644
--- a/Main/Core/NetworkPackage/ServerPack/HA3_Function/HA304_tagSCHorseSkinInfo.cs
+++ b/Main/Core/NetworkPackage/ServerPack/HA3_Function/HA304_tagSCHorseSkinInfo.cs
@@ -16,7 +16,7 @@
HorseSkinList = new tagSCHorseSkin[Count];
for (int i = 0; i < Count; i ++) {
HorseSkinList[i] = new tagSCHorseSkin();
- TransBytes (out HorseSkinList[i].HorseSkinID, vBytes, NetDataType.BYTE);
+ TransBytes (out HorseSkinList[i].HorseSkinID, vBytes, NetDataType.WORD);
TransBytes (out HorseSkinList[i].State, vBytes, NetDataType.BYTE);
TransBytes (out HorseSkinList[i].EndTime, vBytes, NetDataType.DWORD);
TransBytes (out HorseSkinList[i].Star, vBytes, NetDataType.BYTE);
@@ -24,7 +24,7 @@
}
public class tagSCHorseSkin {
- public byte HorseSkinID; //鍧愰獞澶栬ID
+ public ushort HorseSkinID; //鍧愰獞澶栬ID
public byte State; //鏄惁宸叉縺娲�
public uint EndTime; //鍒版湡鏃堕棿鎴筹紝0涓烘案涔�
public byte Star; //鏄熺骇
diff --git a/Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs b/Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
index c4f1ed9..954ba4a 100644
--- a/Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
+++ b/Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
@@ -18,7 +18,7 @@
base.Run();
if (autoNext)
{
- if (Time.time - lastTime < 0.1f)
+ if (Time.time - lastTime < 0.2f)
return;
lastTime = Time.time;
if (storyBattleField.RequestFight())
diff --git a/Main/System/Equip/EquipModel.cs b/Main/System/Equip/EquipModel.cs
index 238549c..2400712 100644
--- a/Main/System/Equip/EquipModel.cs
+++ b/Main/System/Equip/EquipModel.cs
@@ -24,7 +24,7 @@
public int[] equipUIGirdEffects; //瑁呭鏍煎瓙鐗规晥
public ItemModel selectFloorEquip; //閫変腑鐨勫湴鏉胯澶�
public int lastShowEquipIndex = -1; //涓婁竴娆$晫闈㈡樉绀鸿澶囩殑绱㈠紩锛屾嬀鍙栧悗鐗╁搧娑堝け闇�璁板綍涓嬪仛琛ㄧ幇
- public Queue<int> waitEquipOP = new Queue<int>(); //绛夊緟鎿嶄綔鐨勮澶囷紝闇�瑕佸拰UI浜や簰纭 涓嶅惈鍒嗚В
+ public Queue<string> waitEquipOP = new Queue<string>(); //绛夊緟鎿嶄綔鐨勮澶囷紝闇�瑕佸拰UI浜や簰纭 涓嶅惈鍒嗚В
public List<int> lastDropIndexs = new List<int>(); //涓婁竴娆℃帀钀界墿鍝佺储寮�
@@ -356,7 +356,11 @@
}
// 濂藉嚑浠惰澶囬渶瑕佸鐞嗙殑鎯呭喌瀛樿捣鏉�
- waitEquipOP.Enqueue(equip.gridIndex);
+ if (!waitEquipOP.Contains(equip.guid))
+ {
+ //妫�娴嬫椂鏈洪绻侊紝瀵艰嚧閲嶅鎺ㄩ�侊紝闇�瑕佹娴嬭繃婊わ紝瀵瑰簲Dequeue 涔熷仛涓�娆℃娴�
+ waitEquipOP.Enqueue(equip.guid);
+ }
//鏈洖澶嶈澶囨搷浣滅粨鏋滐紝鍚﹀垯浼氭樉绀烘棫瑁呭
if (waitEquipOPPack)
{
@@ -404,8 +408,13 @@
return null;
}
-
- return PackManager.Instance.GetItemByIndex(PackType.DropItem, waitEquipOP.Dequeue());
+ var item = PackManager.Instance.GetItemByGuid(waitEquipOP.Dequeue());
+ if (item != null && item.packType == PackType.DropItem)
+ {
+ return item;
+ }
+ // Debug.LogError("GetSelectFloorEquip: 娌℃湁鎵惧埌鍙�夎澶�, 璇ヨ澶囧凡缁忚浆绉�");
+ return null;
}
diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
index 57652f9..5fe563a 100644
--- a/Main/System/Main/FightPowerFormula.cs
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -7,7 +7,7 @@
// 鎴樻枟灞炴�у叕寮�
// (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
// 鎴樻枟鍔涘叕寮�
- // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)
+ // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+ArenaDamPer*ArenaDamPerRatio+ArenaDamPerDef*ArenaDamPerDefRatio)/100.0-55000)
// 鎶�鑳芥垬鏂楀姏鍏紡
// SkillPower*OfficialLV
@@ -143,8 +143,12 @@
double QunFinalDamPerRatio = variables["QunFinalDamPerRatio"];
double QunFinalDamPerDef = variables["QunFinalDamPerDef"];
double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"];
+ double ArenaDamPer = variables["ArenaDamPer"];
+ double ArenaDamPerRatio = variables["ArenaDamPerRatio"];
+ double ArenaDamPerDef = variables["ArenaDamPerDef"];
+ double ArenaDamPerDefRatio = variables["ArenaDamPerDefRatio"];
- return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000);
+ return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+ArenaDamPer*ArenaDamPerRatio+ArenaDamPerDef*ArenaDamPerDefRatio)/100.0-55000);
}
public static double GetSkillsFightPower(Dictionary<string, double> variables)
diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index c11b0e5..1b38378 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -502,6 +502,8 @@
fightPowerVariables["MagDamPerDefRatio"] = fightPowerRatioConfig.MagDamPerDefRatio;
fightPowerVariables["CurePerRatio"] = fightPowerRatioConfig.CurePerRatio;
fightPowerVariables["CurePerDefRatio"] = fightPowerRatioConfig.CurePerDefRatio;
+ fightPowerVariables["ArenaDamPerRatio"] = fightPowerRatioConfig.ArenaDamPerRatio;
+ fightPowerVariables["ArenaDamPerDefRatio"] = fightPowerRatioConfig.ArenaDamPerDefRatio;
long fightPower;
if (useFormulaType == 0)
--
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