From bae41593e19d32046f77ed1f036089e015380b99 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 30 七月 2025 22:25:18 +0800
Subject: [PATCH] 117 【武将】武将系统 - 布阵临时版
---
Main/ResModule/ResManager.cs | 13 ++++---------
1 files changed, 4 insertions(+), 9 deletions(-)
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index b049bde..7c55d05 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,14 +1,10 @@
锘縰sing UnityEngine;
-using System.Collections;
using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
using System;
using UnityEngine.U2D;
-using LitJson;
using System.IO;
-using UnityEngine.Networking;
using UnityEngine.Video;
-using System.Reflection;
+using Spine.Unity;
@@ -77,6 +73,7 @@
{typeof(Material), "mat"},
{typeof(VideoClip), "mp4"},
{typeof(SpriteAtlas), "spriteatlasv2"},
+ {typeof(SkeletonDataAsset), "asset"},
};
@@ -145,8 +142,6 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- // TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
- path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
#endif
}
@@ -167,13 +162,13 @@
public string[] LoadConfig(string name)
{
string path = string.Empty;
+#if UNITY_EDITOR
if (!AssetSource.isUseAssetBundle)
{
-#if UNITY_EDITOR
path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
-#endif
}
else
+#endif
{
path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
}
--
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