From bb5909bcd36b48b919366c95b4248a3754452698 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 15 九月 2025 10:25:52 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 /dev/null                                           |   11 -----------
 Main/ResModule/AssetBundle/AssetBundleUtility.cs    |    2 ++
 Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs |    4 ----
 Main/Core/GameEngine/Launch/LaunchInHot.cs          |    4 ++++
 Main/Manager/UIManager.cs                           |   11 ++++++++++-
 Main/Utility/FrameEffect.cs.meta                    |    0 
 Main/System/HeroUI/GiftBaseCell.cs                  |   16 ++++++++--------
 Main/Utility/FrameEffect.cs                         |    0 
 8 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
index 13755ed..5c2404b 100644
--- a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
+++ b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,10 +52,6 @@
 
     public override void End()
     {
-        if (AssetSource.isUseAssetBundle)
-        {
-            AssetBundleUtility.Instance.InitBuiltInAsset();
-        }
         // ConfigInitiator.SyncInit();
         UIManager.Instance.CloseWindow<DownLoadWin>();
         UIManager.Instance.CloseWindow<VersionUpdateWin>();
diff --git a/Main/Core/GameEngine/Launch/LaunchInHot.cs b/Main/Core/GameEngine/Launch/LaunchInHot.cs
index 1356eee..a530419 100644
--- a/Main/Core/GameEngine/Launch/LaunchInHot.cs
+++ b/Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,6 +26,10 @@
         Application.backgroundLoadingPriority = ThreadPriority.High;
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
 
+        if (AssetSource.isUseAssetBundle)
+        {
+            AssetBundleUtility.Instance.InitBuiltInAsset();
+        }
 
         InitSystemMgr();
         SDKUtils.Instance.Init();  //鍘焥dk鎺ュ彛
diff --git a/Main/Manager/UIManager.cs b/Main/Manager/UIManager.cs
index b368998..f4b25eb 100644
--- a/Main/Manager/UIManager.cs
+++ b/Main/Manager/UIManager.cs
@@ -481,8 +481,17 @@
 
     private UIBase LoadUIResource(string uiName)
     {
+        
         // 浠庤祫婧愮鐞嗗櫒鍔犺浇UI棰勫埗浣�
-        GameObject prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName);
+        GameObject prefab;
+        if (uiName == "LaunchWin")
+        {
+            prefab = BuiltInLoader.LoadPrefab(uiName);
+        }
+        else
+        {
+            prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName);
+        }
 
         // 妫�鏌ラ鍒朵綋鏄惁鍔犺浇鎴愬姛
         if (prefab == null)
diff --git a/Main/ResModule/AssetBundle/AssetBundleUtility.cs b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
index 0337822..5a1461a 100644
--- a/Main/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -434,6 +434,8 @@
 
         var isBuiltin = assetBundleName.Contains("builtin");
         string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
+        Debug.LogFormat("Sync_LoadAssetBundle(): {0} => {1}", assetBundleName, _path);
+
         AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
 
         CacheAssetBundle(assetBundleName, _assetBundle);
diff --git a/Main/System/HeroUI/GiftBaseCell.cs b/Main/System/HeroUI/GiftBaseCell.cs
index 2e6eee9..cf7b6cc 100644
--- a/Main/System/HeroUI/GiftBaseCell.cs
+++ b/Main/System/HeroUI/GiftBaseCell.cs
@@ -220,23 +220,23 @@
     {
         if (quality == 1)
         {
-            //1D0029
-            return new Color32(29, 0, 41, 128);
+            //692088
+            return new Color32(105, 32, 136, 128);
         }
         else if (quality == 2)
         {
-            //372300
-            return new Color32(55, 35, 0, 128);
+            //886220
+            return new Color32(136, 98, 32, 128);
         }
         else if (quality == 3)
         {
-            //3A1800
-            return new Color32(58, 24, 0, 128);
+            //884a20
+            return new Color32(136, 74, 32, 128);
         }
         else if (quality == 4)
         {
-            //3A0000
-            return new Color32(58, 0, 0, 128);
+            //882020
+            return new Color32(136, 32, 32, 128);
         }
         return new Color32(0, 0, 0, 128);
     }
diff --git a/Main/Utility/DontDestroyOnLoad.cs b/Main/Utility/DontDestroyOnLoad.cs
deleted file mode 100644
index 1ab866d..0000000
--- a/Main/Utility/DontDestroyOnLoad.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DontDestroyOnLoad : MonoBehaviour
-{
-    void Awake()
-    {
-        DontDestroyOnLoad(gameObject);
-    }
-}
diff --git a/Main/Utility/DontDestroyOnLoad.cs.meta b/Main/Utility/DontDestroyOnLoad.cs.meta
deleted file mode 100644
index d8483e0..0000000
--- a/Main/Utility/DontDestroyOnLoad.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ebddc3e48e1baa844a56615981c5c152
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Main/Component/UI/Common/FrameEffect.cs b/Main/Utility/FrameEffect.cs
similarity index 100%
rename from Main/Component/UI/Common/FrameEffect.cs
rename to Main/Utility/FrameEffect.cs
diff --git a/Main/Component/UI/Common/FrameEffect.cs.meta b/Main/Utility/FrameEffect.cs.meta
similarity index 100%
rename from Main/Component/UI/Common/FrameEffect.cs.meta
rename to Main/Utility/FrameEffect.cs.meta

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