From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/Component/UI/Common/UIPrefabLoader.cs |   17 +++++++++++++----
 1 files changed, 13 insertions(+), 4 deletions(-)

diff --git a/Main/Component/UI/Common/UIPrefabLoader.cs b/Main/Component/UI/Common/UIPrefabLoader.cs
index a4b351e..92c0e63 100644
--- a/Main/Component/UI/Common/UIPrefabLoader.cs
+++ b/Main/Component/UI/Common/UIPrefabLoader.cs
@@ -2,6 +2,7 @@
 //    [Author]:           鐜╀釜娓告垙
 //    [  Date ]:           Tuesday, March 19, 2019
 //--------------------------------------------------------
+using Cysharp.Threading.Tasks;
 using UnityEngine;
 
 [ExecuteAlways]
@@ -16,17 +17,17 @@
     [ExecuteAlways]
     private void Awake()
     {
-        Create();
+        Create().Forget();
     }
     public void Reload()
     {
         instance = null;
         this.transform.ClearAllChilds();
-        Create();
+        Create().Forget();
     }
 
     [ContextMenu("Create")]
-    public virtual void Create()
+    public virtual async UniTask Create()
     {
         if (instance != null)
             return;
@@ -40,7 +41,15 @@
             instance = find.gameObject;
             return;
         }
-        instance = UIUtility.CreateWidget(prefabName, prefabName);
+        instance = await UIUtility.CreateWidget(prefabName, prefabName);
+        if (this == null || instance == null)
+        {
+            if (null != instance)
+            {
+                DestroyImmediate(instance);
+            }
+            return;
+        }
         instance.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
     }
 

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