From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/Component/UI/Core/OutlineEx.cs | 38 ++++++++++++++++++++++----------------
1 files changed, 22 insertions(+), 16 deletions(-)
diff --git a/Main/Component/UI/Core/OutlineEx.cs b/Main/Component/UI/Core/OutlineEx.cs
index e37e4b9..f7a3993 100644
--- a/Main/Component/UI/Core/OutlineEx.cs
+++ b/Main/Component/UI/Core/OutlineEx.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
/// <summary>
@@ -51,15 +52,18 @@
{
// #if UNITY_EDITOR
- var texMaterial = ResManager.Instance.LoadAsset<Material>("Materials", "OutlineMat");
- if (texMaterial != null)
+ ResManager.Instance.LoadAssetAsync<Material>("Materials", "OutlineMat").ContinueWith(texMaterial =>
{
- base.graphic.material = texMaterial;
- }
- else
- {
- Debug.LogError("娌℃湁鎵惧埌鏉愯川OutlineMat.mat");
- }
+ if (texMaterial != null)
+ {
+ base.graphic.material = texMaterial;
+ }
+ else
+ {
+ Debug.LogError("娌℃湁鎵惧埌鏉愯川OutlineMat.mat");
+ }
+ }).Forget();
+
// #else
// var shader = Shader.Find("TSF Shaders/UI/OutlineEx");
// base.graphic.material = new Material(shader);
@@ -108,15 +112,17 @@
{
if (base.graphic.material.shader.name != "TSF Shaders/UI/OutlineEx")
{
- var texMaterial = ResManager.Instance.LoadAsset<Material>("Materials", "OutlineMat");
- if (texMaterial != null)
+ ResManager.Instance.LoadAssetAsync<Material>("Materials", "OutlineMat").ContinueWith(texMaterial =>
{
- base.graphic.material = texMaterial;
- }
- else
- {
- Debug.LogError("娌℃湁鎵惧埌鏉愯川OutlineMat.mat");
- }
+ if (texMaterial != null)
+ {
+ base.graphic.material = texMaterial;
+ }
+ else
+ {
+ Debug.LogError("娌℃湁鎵惧埌鏉愯川OutlineMat.mat");
+ }
+ }).Forget();
//var shader = Shader.Find("TSF Shaders/UI/OutlineEx");
//base.graphic.material = new Material(shader);
}
--
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