From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/Component/UI/Effect/EllipseMask.cs |   36 +++++++++++++++++++++---------------
 1 files changed, 21 insertions(+), 15 deletions(-)

diff --git a/Main/Component/UI/Effect/EllipseMask.cs b/Main/Component/UI/Effect/EllipseMask.cs
index 17c5e09..5c88335 100644
--- a/Main/Component/UI/Effect/EllipseMask.cs
+++ b/Main/Component/UI/Effect/EllipseMask.cs
@@ -1,6 +1,7 @@
 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
 
 /// <summary>
 /// 妞渾褰㈤伄缃╃粍浠�
@@ -156,15 +157,17 @@
     {
         if (m_MaskMaterial == null)
         {
-            Shader ellipseShader = ResManager.Instance.LoadAsset<Shader>("Shader", "GUI_EllipseMask");
-            if (ellipseShader != null)
+            ResManager.Instance.LoadAssetAsync<Shader>("Shader", "GUI_EllipseMask").ContinueWith(ellipseShader =>
             {
-                m_MaskMaterial = new Material(ellipseShader);
-            }
-            else
-            {
-                Debug.LogError("EllipseMask shader not found!");
-            }
+                if (ellipseShader != null)
+                {
+                    m_MaskMaterial = new Material(ellipseShader);
+                }
+                else
+                {
+                    Debug.LogError("EllipseMask shader not found!");
+                }
+            }).Forget();
         }
     }
 
@@ -240,14 +243,17 @@
         if (graphic.material == null || !graphic.material.shader.name.Contains("EllipseMaskedContent"))
         {
             // Shader maskedShader = Shader.Find("GUI/EllipseMaskedContent");
-            Shader maskedShader = ResManager.Instance.LoadAsset<Shader>("Shader", "GUI_EllipseMaskedContent");
-            if (maskedShader != null)
+            ResManager.Instance.LoadAssetAsync<Shader>("Shader", "GUI_EllipseMaskedContent").ContinueWith(maskedShader =>
             {
-                Material maskedMaterial = new Material(maskedShader);
-                maskedMaterial.SetInt("_Stencil", m_StencilID);
-                maskedMaterial.SetInt("_StencilComp", 3); // Equal
-                graphic.material = maskedMaterial;
-            }
+                if (maskedShader != null)
+                {
+                    Material maskedMaterial = new Material(maskedShader);
+                    maskedMaterial.SetInt("_Stencil", m_StencilID);
+                    maskedMaterial.SetInt("_StencilComp", 3); // Equal
+                    graphic.material = maskedMaterial;
+                }
+            }).Forget();
+
         }
         else
         {

--
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