From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/Core/GameEngine/Launch/ConfigInitTask.cs | 13 ++++++++++++-
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/ConfigInitTask.cs b/Main/Core/GameEngine/Launch/ConfigInitTask.cs
index 3b3d4ce..186c45e 100644
--- a/Main/Core/GameEngine/Launch/ConfigInitTask.cs
+++ b/Main/Core/GameEngine/Launch/ConfigInitTask.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using Cysharp.Threading.Tasks;
using UnityEngine;
public class ConfigInitTask : LaunchTask
{
@@ -19,6 +20,11 @@
duration = Mathf.Max(0.5f, expectTime);
threshold = Application.platform == RuntimePlatform.WindowsEditor ? 1f : 0.9f;
+ ConfigManager.Instance.PreInit().ContinueWith(() =>
+ {
+ done = true;
+ }).Forget();
+
// LaunchPostProcess.Instance.Begin();
// InitialFunctionConfig.Init(true); //鏈夋洿鏂板啀鍒濆鍖栦竴娆�
}
@@ -34,6 +40,11 @@
#if UNITY_EDITOR
var config = FuncConfigConfig.Get("HeroAttrFormula");
+ if (config == null)
+ {
+ Debug.LogWarning("ConfigInitTask.End: FuncConfigConfig 'HeroAttrFormula' 鏈姞杞斤紝璺宠繃鍏紡浠g爜鐢熸垚");
+ return;
+ }
var propertyFormula = config.Numerical1;
var fightPropertyFormula = config.Numerical2;
var fightPowerFormula = config.Numerical3;
@@ -225,7 +236,7 @@
// }
// else
{
- done = true;
+ // done = true;
}
ExceptionReport();
--
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