From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/Core/GameEngine/Launch/YooAssetInitTask.cs |   15 ++++++++-------
 1 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/Main/Core/GameEngine/Launch/YooAssetInitTask.cs b/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
index ad84d1a..7cce72c 100644
--- a/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
+++ b/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
@@ -40,19 +40,20 @@
             EPlayMode playMode;
             if (!AssetSource.isUseAssetBundle)
             {
-#if UNITY_EDITOR
+                // Editor 涓嶄娇鐢� AB 妯″紡锛欵ditorSimulateMode 鐩存帴璇� AssetDatabase
                 playMode = EPlayMode.EditorSimulateMode;
-#else
-                playMode = EPlayMode.OfflinePlayMode;
-#endif
             }
             else
             {
-#if UNITY_EDITOR
-                // 缂栬緫鍣ㄤ笅 AB 妯″紡浣跨敤 OfflinePlayMode锛堥殢鍖呮ā寮忥級锛屼粠 StreamingAssets 鍔犺浇
+#if UNITY_WEBGL
+                // WebGL 骞冲彴锛堝惈 Editor 涓嬪垏鍒� WebGL target锛夛細BuildInFileSystem 涓嶆敮鎸� WebGL锛屽繀椤荤敤 WebPlayMode
+                playMode = EPlayMode.WebPlayMode;
+#elif UNITY_EDITOR
+                // Editor 闈� WebGL target + AB 妯″紡锛氫粠鏈湴 StreamingAssets 鍔犺浇宸叉瀯寤虹殑 AB
                 playMode = EPlayMode.OfflinePlayMode;
 #else
-                playMode = EPlayMode.HostPlayMode;
+                // 鍏朵粬骞冲彴 AB 妯″紡
+                playMode = EPlayMode.OfflinePlayMode;
 #endif
             }
 

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