From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/Core/GameEngine/Launch/YooAssetInitTask.cs | 15 ++++++++-------
1 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/YooAssetInitTask.cs b/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
index ad84d1a..7cce72c 100644
--- a/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
+++ b/Main/Core/GameEngine/Launch/YooAssetInitTask.cs
@@ -40,19 +40,20 @@
EPlayMode playMode;
if (!AssetSource.isUseAssetBundle)
{
-#if UNITY_EDITOR
+ // Editor 涓嶄娇鐢� AB 妯″紡锛欵ditorSimulateMode 鐩存帴璇� AssetDatabase
playMode = EPlayMode.EditorSimulateMode;
-#else
- playMode = EPlayMode.OfflinePlayMode;
-#endif
}
else
{
-#if UNITY_EDITOR
- // 缂栬緫鍣ㄤ笅 AB 妯″紡浣跨敤 OfflinePlayMode锛堥殢鍖呮ā寮忥級锛屼粠 StreamingAssets 鍔犺浇
+#if UNITY_WEBGL
+ // WebGL 骞冲彴锛堝惈 Editor 涓嬪垏鍒� WebGL target锛夛細BuildInFileSystem 涓嶆敮鎸� WebGL锛屽繀椤荤敤 WebPlayMode
+ playMode = EPlayMode.WebPlayMode;
+#elif UNITY_EDITOR
+ // Editor 闈� WebGL target + AB 妯″紡锛氫粠鏈湴 StreamingAssets 鍔犺浇宸叉瀯寤虹殑 AB
playMode = EPlayMode.OfflinePlayMode;
#else
- playMode = EPlayMode.HostPlayMode;
+ // 鍏朵粬骞冲彴 AB 妯″紡
+ playMode = EPlayMode.OfflinePlayMode;
#endif
}
--
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