From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/Core/NetworkPackage/Socket/ClientSocket.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Main/Core/NetworkPackage/Socket/ClientSocket.cs b/Main/Core/NetworkPackage/Socket/ClientSocket.cs
index bf072a0..8c64874 100644
--- a/Main/Core/NetworkPackage/Socket/ClientSocket.cs
+++ b/Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -2,7 +2,7 @@
 using System;
 using System.Collections.Generic;
 
-#if !UNITY_WEBGL && !H5_VERSION
+#if !UNITY_WEBGL
 using System.Net;
 using System.Net.Sockets;
 using System.Threading;
@@ -20,7 +20,7 @@
 {
     GameNetEncode encoder = new GameNetEncode();
     
-#if !UNITY_WEBGL && !H5_VERSION
+#if !UNITY_WEBGL
     // TCP Socket 瀹炵幇锛堥潪WebGL骞冲彴锛�
     Socket m_Socket;
     public Socket socket { get { return m_Socket; } }
@@ -43,7 +43,7 @@
     { 
         get 
         {
-#if !UNITY_WEBGL && !H5_VERSION
+#if !UNITY_WEBGL
             return m_Socket == null ? false : m_Socket.Connected;
 #else
             return webSocket != null && webSocket.State == WebSocketState.Open;
@@ -66,7 +66,7 @@
         this.socketType = type;
     }
 
-#if !UNITY_WEBGL && !H5_VERSION
+#if !UNITY_WEBGL
     // ==================== TCP Socket 瀹炵幇 ====================
 
     public void Connect(string _ip, int _port, Action<bool> _onConnected)
@@ -623,9 +623,9 @@
     // WebGL闇�瑕佸湪Update涓疆璇㈡秷鎭�
     public void DispatchMessageQueue()
     {
-// #if !UNITY_EDITOR
+#if UNITY_EDITOR
         webSocket?.DispatchMessageQueue();
-// #endif
+#endif
     }
     
 #endif

--
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