From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/Battle/BaseBattleWin.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/BaseBattleWin.cs b/Main/System/Battle/BaseBattleWin.cs
index 8a7e672..b39f7d3 100644
--- a/Main/System/Battle/BaseBattleWin.cs
+++ b/Main/System/Battle/BaseBattleWin.cs
@@ -1,5 +1,6 @@
 锘縰sing System;
 using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
 using UnityEngine;
 using UnityEngine.UI;
 
@@ -83,7 +84,7 @@
                         cell.Init(buffData, () =>
                         {
                             //  鐐瑰嚮buff鍥炬爣 鏄剧ずbuff鎻忚堪/褰撳墠韬笂鎵�鏈塨uff
-                        });
+                        }).Forget();
                     }
                     else
                     {
@@ -180,7 +181,7 @@
         SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get((int)buff.SkillID)?.SkillName, SkillConfig.Get((int)buff.SkillID)?.Description);
         SmallTipWin.worldPos = cell.transform.position;
         SmallTipWin.isDownShow = true;
-        UIManager.Instance.OpenWindow<SmallTipWin>();
+        UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
     }
 
     protected virtual void UnbindMingge()
@@ -340,7 +341,7 @@
         BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
         if (null == ui)
         {
-            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
+            ui = UIManager.Instance.OpenWindowAsync<BattleHUDWin>().Forget();
         }
         ui.SetBattleField(battleField);
 
@@ -610,7 +611,7 @@
 
     protected virtual void PlayBackGroundMusic()
     {
-        SoundPlayer.Instance.PlayBackGroundMusic(39);
+        SoundPlayer.Instance.PlayBackGroundMusic(39).Forget();
     }
 
 }
\ No newline at end of file

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