From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Battle/BaseBattleWin.cs | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/Main/System/Battle/BaseBattleWin.cs b/Main/System/Battle/BaseBattleWin.cs
index 8a7e672..b39f7d3 100644
--- a/Main/System/Battle/BaseBattleWin.cs
+++ b/Main/System/Battle/BaseBattleWin.cs
@@ -1,5 +1,6 @@
锘縰sing System;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -83,7 +84,7 @@
cell.Init(buffData, () =>
{
// 鐐瑰嚮buff鍥炬爣 鏄剧ずbuff鎻忚堪/褰撳墠韬笂鎵�鏈塨uff
- });
+ }).Forget();
}
else
{
@@ -180,7 +181,7 @@
SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get((int)buff.SkillID)?.SkillName, SkillConfig.Get((int)buff.SkillID)?.Description);
SmallTipWin.worldPos = cell.transform.position;
SmallTipWin.isDownShow = true;
- UIManager.Instance.OpenWindow<SmallTipWin>();
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
}
protected virtual void UnbindMingge()
@@ -340,7 +341,7 @@
BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
if (null == ui)
{
- ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
+ ui = UIManager.Instance.OpenWindowAsync<BattleHUDWin>().Forget();
}
ui.SetBattleField(battleField);
@@ -610,7 +611,7 @@
protected virtual void PlayBackGroundMusic()
{
- SoundPlayer.Instance.PlayBackGroundMusic(39);
+ SoundPlayer.Instance.PlayBackGroundMusic(39).Forget();
}
}
\ No newline at end of file
--
Gitblit v1.8.0