From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Battle/BattleField/StoryBattleField.cs | 21 ++++-----------------
1 files changed, 4 insertions(+), 17 deletions(-)
diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index c64f4a6..e7b2852 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -37,10 +37,10 @@
}
- public override void Init(int _MapID, int _FuncLineID, JsonData _extendData,
+ public override async UniTask Init(int _MapID, int _FuncLineID, JsonData _extendData,
List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte _turnMax)
{
- base.Init(_MapID, _FuncLineID, _extendData, _redTeamList, _blueTeamList, _turnMax);
+ await base.Init(_MapID, _FuncLineID, _extendData, _redTeamList, _blueTeamList, _turnMax);
// 闃叉閲嶅娉ㄥ唽鐨勯棶棰�
TeamManager.Instance.OnTeamChange += OnTeamChange;
@@ -74,21 +74,7 @@
lastPresetID = TeamManager.Instance.GetMainTeamID();
}
- protected override void LoadMap(int mapID)
- {
- if (chapterConfig != null)
- {
- #pragma warning disable CS0618 // Obsolete 鈥� sync legacy fallback, use LoadMapAsync
- Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
- #pragma warning restore CS0618
- battleRootNode.SetBackground(texture);
- }
- }
-
- /// <summary>
- /// US2: Async map loading.
- /// </summary>
- protected override async UniTask LoadMapAsync(int mapID)
+ protected override async UniTask LoadMap(int mapID)
{
if (chapterConfig != null)
{
@@ -97,6 +83,7 @@
}
}
+
public override void Release()
{
base.Release();
--
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