From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Battle/BattleHUDWin.cs | 13 ++++---------
1 files changed, 4 insertions(+), 9 deletions(-)
diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index 8bc9877..9caf522 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -25,6 +25,8 @@
private BattleField battleField;
private List<DamageContent> damageContentList = new List<DamageContent>();
+ private bool isPoolReady = false;
+
protected override void InitComponent()
{
base.InitComponent();
@@ -76,19 +78,12 @@
EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
}
- private void InitializePools()
- {
- #pragma warning disable CS0618 // Obsolete 鈥� sync legacy fallback, use InitializePoolsAsync
- damagePrefabPool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("DamageContent"));
- #pragma warning restore CS0618
- }
-
- private async UniTask InitializePoolsAsync()
+ private async void InitializePools()
{
damagePrefabPool = GameObjectPoolManager.Instance.GetPool(await UILoader.LoadPrefabAsync("DamageContent"));
- if (this == null) return;
}
+
public void SetBattleField(BattleField _battleField)
{
CleanupBattleField();
--
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