From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/Battle/BattleObject/BattleObjMgr.cs |   19 ++++++++++---------
 1 files changed, 10 insertions(+), 9 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjMgr.cs b/Main/System/Battle/BattleObject/BattleObjMgr.cs
index 87813b2..9fdadf0 100644
--- a/Main/System/Battle/BattleObject/BattleObjMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -3,6 +3,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 using System.Linq;
+using Cysharp.Threading.Tasks;
 
 public class BattleObjMgr
 {
@@ -20,26 +21,26 @@
 
     protected BattleField battleField;
 
-    public void Init(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam)
+    public async UniTask Init(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam)
     {
-        Reload(_battleField, _redTeam, _blueTeam);
+        await Reload(_battleField, _redTeam, _blueTeam);
     }
 
-    public void Reload(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam)
+    public async UniTask Reload(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam)
     {
         Release();
         battleField = _battleField;
-        ReloadTeam(_redTeam, BattleCamp.Red);
-        ReloadTeam(_blueTeam, BattleCamp.Blue, false);    }
+        await ReloadTeam(_redTeam, BattleCamp.Red);
+        await ReloadTeam(_blueTeam, BattleCamp.Blue, false);    }
 
-    public void ReloadTeam(TeamBase teamBase, BattleCamp _camp, bool active = true)
+    public async UniTask ReloadTeam(TeamBase teamBase, BattleCamp _camp, bool active = true)
     {
         var posNodeList = _camp == BattleCamp.Red ? battleField.battleRootNode.redTeamNodeList : battleField.battleRootNode.blueTeamNodeList;
         var campDict = _camp == BattleCamp.Red ? redCampDict : blueCampDict;
-        CreateTeam(posNodeList, campDict, teamBase, _camp, active);
+        await CreateTeam(posNodeList, campDict, teamBase, _camp, active);
     }
 
-    protected void CreateTeam(List<GameObject> posNodeList, Dictionary<int, BattleObject> campDict, TeamBase teamBase, BattleCamp _Camp, bool active)
+    protected async UniTask CreateTeam(List<GameObject> posNodeList, Dictionary<int, BattleObject> campDict, TeamBase teamBase, BattleCamp _Camp, bool active)
     {
         DestroyTeam(campDict);
         if (teamBase == null)
@@ -53,7 +54,7 @@
             TeamHero teamHero = teamBase.serverHeroes[i];
             if (teamHero != null)
             {
-                BattleObject battleObj = BattleObjectFactory.CreateBattleObject(battleField, posNodeList, teamHero, _Camp);
+                BattleObject battleObj = await BattleObjectFactory.CreateBattleObjectAsync(battleField, posNodeList, teamHero, _Camp);
                 battleObj.SetActive(active);
                 allBattleObjDict.Add(battleObj.ObjID, battleObj);
                 campDict.Add(battleObj.GetPositionNum(), battleObj);

--
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