From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/Battle/BattleResources/BattleCacheManager.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/BattleResources/BattleCacheManager.cs b/Main/System/Battle/BattleResources/BattleCacheManager.cs
index 1217833..f9716f3 100644
--- a/Main/System/Battle/BattleResources/BattleCacheManager.cs
+++ b/Main/System/Battle/BattleResources/BattleCacheManager.cs
@@ -1,6 +1,7 @@
 using UnityEngine;
 using System.Collections.Generic;
 using Spine.Unity;
+using Cysharp.Threading.Tasks;
 
 public class BattleCacheManager
 {
@@ -186,7 +187,7 @@
     /// <summary>
     /// 鑾峰彇鎴栧姞杞絊pine璧勬簮
     /// </summary>
-    public SkeletonDataAsset GetSpineResource(string directory, string assetName, string battleGuid = "")
+    public async UniTask<SkeletonDataAsset> GetSpineResource(string directory, string assetName, string battleGuid = "")
     {
         string key = $"{directory}/{assetName}";
         
@@ -197,7 +198,7 @@
         
         // 鑷姩鍔犺浇
         Debug.LogWarning($"BattleCacheManager: Spine cache miss for {key}, loading on-demand...");
-        var asset = ResManager.Instance.LoadAsset<SkeletonDataAsset>(directory, assetName);
+        var asset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>(directory, assetName);
         
         if (asset != null)
         {
@@ -221,7 +222,7 @@
     /// <summary>
     /// 鑾峰彇鎴栧姞杞紸udio璧勬簮
     /// </summary>
-    public AudioClip GetAudioResource(string directory, string assetName, string battleGuid = "")
+    public async UniTask<AudioClip> GetAudioResource(string directory, string assetName, string battleGuid = "")
     {
         string key = $"{directory}/{assetName}";
         
@@ -232,7 +233,7 @@
         
         // 鑷姩鍔犺浇
         Debug.LogWarning($"BattleCacheManager: Audio cache miss for {key}, loading on-demand...");
-        var asset = ResManager.Instance.LoadAsset<AudioClip>(directory, assetName, false);
+        var asset = await ResManager.Instance.LoadAssetAsync<AudioClip>(directory, assetName, false);
         
         if (asset != null)
         {

--
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