From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Battle/StoryBossBattleWin.cs | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/StoryBossBattleWin.cs b/Main/System/Battle/StoryBossBattleWin.cs
index b24b89f..10b32b7 100644
--- a/Main/System/Battle/StoryBossBattleWin.cs
+++ b/Main/System/Battle/StoryBossBattleWin.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
public class StoryBossBattleWin : BaseBattleWin
{
@@ -33,7 +34,7 @@
base.OnPreClose();
UIManager.Instance.OnOpenWindow -= OnOpenWindow;
if (!UIManager.Instance.IsOpened<MainWin>())
- UIManager.Instance.OpenWindow<MainWin>();
+ UIManager.Instance.OpenWindowAsync<MainWin>().Forget();
if (null != bossBattleObject)
{
@@ -219,8 +220,8 @@
SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
SmallTipWin.isDownShow = true;
- UIManager.Instance.OpenWindow<SmallTipWin>();
- });
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
+ }).Forget();
}
else
{
--
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