From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/Battle/UIComp/TotalDamageDisplayer.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/UIComp/TotalDamageDisplayer.cs b/Main/System/Battle/UIComp/TotalDamageDisplayer.cs
index 24a077b..5e48926 100644
--- a/Main/System/Battle/UIComp/TotalDamageDisplayer.cs
+++ b/Main/System/Battle/UIComp/TotalDamageDisplayer.cs
@@ -46,8 +46,8 @@
                 heal += h;
             }
             textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType);
-            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83");
-            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80");
+            UILoader.LoadSprite("Fight", "Fight1_img_83", damageBackground).Forget();
+            UILoader.LoadSprite("Fight", "Fight1_img_80", imgTotalDesc).Forget();
         }
         else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
         {
@@ -57,8 +57,8 @@
                 damage += d;
             }
             textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType);
-            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
-            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
+            UILoader.LoadSprite("Fight", "Fight1_img_85", imgTotalDesc).Forget();
+            UILoader.LoadSprite("Fight", "Fight1_img_88", damageBackground).Forget();
         }
         else
         {

--
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