From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/BoneField/BoneFieldWin.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Main/System/BoneField/BoneFieldWin.cs b/Main/System/BoneField/BoneFieldWin.cs
index 47ec57b..1cce980 100644
--- a/Main/System/BoneField/BoneFieldWin.cs
+++ b/Main/System/BoneField/BoneFieldWin.cs
@@ -1,6 +1,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
 public class BoneFieldWin : UIBase
 {
     [SerializeField] float modelSize;
@@ -289,8 +290,8 @@
                     SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
                     SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                     SmallTipWin.isDownShow = true;
-                    UIManager.Instance.OpenWindow<SmallTipWin>();
-                });
+                    UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
+                }).Forget();
             }
             else
             {

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