From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/BoneField/BoneFieldWin.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Main/System/BoneField/BoneFieldWin.cs b/Main/System/BoneField/BoneFieldWin.cs
index 47ec57b..1cce980 100644
--- a/Main/System/BoneField/BoneFieldWin.cs
+++ b/Main/System/BoneField/BoneFieldWin.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
public class BoneFieldWin : UIBase
{
[SerializeField] float modelSize;
@@ -289,8 +290,8 @@
SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
SmallTipWin.isDownShow = true;
- UIManager.Instance.OpenWindow<SmallTipWin>();
- });
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
+ }).Forget();
}
else
{
--
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