From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Debug/DebugUtility.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/Main/System/Debug/DebugUtility.cs b/Main/System/Debug/DebugUtility.cs
index 33953f7..6fc4385 100644
--- a/Main/System/Debug/DebugUtility.cs
+++ b/Main/System/Debug/DebugUtility.cs
@@ -87,11 +87,11 @@
}
- public void CreateDebugRoot()
+ public async UniTask CreateDebugRoot()
{
if (debugRoot == null)
{
- var prefab = BuiltInLoader.LoadPrefab("UIRootDebug");
+ var prefab = await BuiltInLoader.LoadPrefabAsync("UIRootDebug");
debugRoot = GameObject.Instantiate(prefab);
MonoBehaviour.DontDestroyOnLoad(debugRoot);
debugRoot.name = "UIRootDebug";
--
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