From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/HappyXB/HeroCallScoreRuleWin.cs | 24 ++++++++++++++++++++++--
1 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/Main/System/HappyXB/HeroCallScoreRuleWin.cs b/Main/System/HappyXB/HeroCallScoreRuleWin.cs
index 0f8d567..1687367 100644
--- a/Main/System/HappyXB/HeroCallScoreRuleWin.cs
+++ b/Main/System/HappyXB/HeroCallScoreRuleWin.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -15,7 +16,7 @@
protected override void InitComponent()
{
- fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour);
+
}
@@ -35,7 +36,26 @@
public override void Refresh()
{
- fiterManager.Display(0, SelectJobCountry);
+ if (null != fiterManager)
+ {
+ fiterManager.Display(0, SelectJobCountry);
+ }
+ else
+ {
+ HeroSelectBehaviour.Create(heroSelectBehaviour).ContinueWith(fmgr =>
+ {
+ if (this == null)
+ {
+ if (fmgr != null)
+ {
+ GameObject.DestroyImmediate(fmgr.gameObject);
+ }
+ return;
+ }
+ fiterManager = fmgr;
+ fiterManager.Display(0, SelectJobCountry);
+ }).Forget();
+ }
}
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--
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