From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/Hero/UIHeroController.cs | 13 ++++++-------
1 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 0d72b60..d274488 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -16,7 +16,7 @@
private GameObject instanceGO;
public Action onComplete;
- public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
+ public async UniTask Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
{
if (skinID == _skinID)
{
@@ -90,7 +90,7 @@
}
onComplete = _onComplete;
- pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHero"));
+ pool = GameObjectPoolManager.Instance.GetPool(await UILoader.LoadPrefabAsync("UIHero"));
if (!transform.gameObject.activeSelf)
{
@@ -111,11 +111,11 @@
skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
if (isLh)
{
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
+ skeletonGraphic.skeletonDataAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
}
else
{
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
+ skeletonGraphic.skeletonDataAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
}
if (skeletonGraphic.skeletonDataAsset == null)
{
@@ -248,15 +248,14 @@
skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
if (isLh)
{
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
+ skeletonGraphic.skeletonDataAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
}
else
{
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
+ skeletonGraphic.skeletonDataAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
}
if (skeletonGraphic.skeletonDataAsset == null)
{
-
transform.SetActive(false);
if (pool != null)
pool.Release(instanceGO);
--
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