From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/HeroUI/HeroAwakeWin.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/HeroUI/HeroAwakeWin.cs b/Main/System/HeroUI/HeroAwakeWin.cs
index 3f18f99..89c4813 100644
--- a/Main/System/HeroUI/HeroAwakeWin.cs
+++ b/Main/System/HeroUI/HeroAwakeWin.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
@@ -23,7 +23,7 @@
         awakeBtn.AddListener(AwakeHero);
         watchBtn.AddListener(() =>
         {
-            UIManager.Instance.OpenWindow<HeroAwakePrivewWin>();
+            UIManager.Instance.OpenWindowAsync<HeroAwakePrivewWin>().Forget();
         });
     }
 
@@ -50,7 +50,7 @@
         }
         if (hero.talentAwakeRandomIDList.Count > 0)
         {
-            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
+            UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
         }
     }
 
@@ -129,7 +129,7 @@
         if (hero.talentAwakeRandomIDList.Count > 0)
         {
             //闃茶寖鏈�夋嫨澶╄祴
-            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
+            UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
             return;
         }
 

--
Gitblit v1.8.0