From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/HeroUI/HeroAwakeWin.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/System/HeroUI/HeroAwakeWin.cs b/Main/System/HeroUI/HeroAwakeWin.cs
index 3f18f99..89c4813 100644
--- a/Main/System/HeroUI/HeroAwakeWin.cs
+++ b/Main/System/HeroUI/HeroAwakeWin.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -23,7 +23,7 @@
awakeBtn.AddListener(AwakeHero);
watchBtn.AddListener(() =>
{
- UIManager.Instance.OpenWindow<HeroAwakePrivewWin>();
+ UIManager.Instance.OpenWindowAsync<HeroAwakePrivewWin>().Forget();
});
}
@@ -50,7 +50,7 @@
}
if (hero.talentAwakeRandomIDList.Count > 0)
{
- UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
+ UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
}
}
@@ -129,7 +129,7 @@
if (hero.talentAwakeRandomIDList.Count > 0)
{
//闃茶寖鏈�夋嫨澶╄祴
- UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
+ UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
return;
}
--
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