From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/HeroUI/HeroBaseWin.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Main/System/HeroUI/HeroBaseWin.cs b/Main/System/HeroUI/HeroBaseWin.cs
index 422fab3..c9571aa 100644
--- a/Main/System/HeroUI/HeroBaseWin.cs
+++ b/Main/System/HeroUI/HeroBaseWin.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+锘縰sing System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
@@ -19,7 +19,7 @@
         callBtn.AddListener(() =>
         {
             //鎵撳紑鎷涘嫙鐣岄潰
-            UIManager.Instance.OpenWindow<HeroCallWin>();
+            UIManager.Instance.OpenWindowAsync<HeroCallWin>().Forget();
         });
     }
 
@@ -52,13 +52,13 @@
         switch (functionOrder)
         {
             case 0:
-                currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
+                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroListWin>().Forget();
                 break;
             case 1:
-                currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
+                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroCollectionWin>().Forget();
                 break;
             case 2:
-                currentSubUI = UIManager.Instance.OpenWindow<HeroFatesWin>();
+                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroFatesWin>().Forget();
                 break;
             default:
                 Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);

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