From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/HeroUI/HeroBestWin.cs |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/Main/System/HeroUI/HeroBestWin.cs b/Main/System/HeroUI/HeroBestWin.cs
index 71c98ef..1bca2d2 100644
--- a/Main/System/HeroUI/HeroBestWin.cs
+++ b/Main/System/HeroUI/HeroBestWin.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
 using System.Linq;
 using Cysharp.Threading.Tasks;
 using UnityEngine;
@@ -92,13 +92,13 @@
         {
             SmallTipWin.showText = Language.Get("herocard47");
             SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
-            UIManager.Instance.OpenWindow<SmallTipWin>();
+            UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
         };
         heroAddPerText.OnClick = () =>
         {
             SmallTipWin.showText = Language.Get("herocard48");
             SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
-            UIManager.Instance.OpenWindow<SmallTipWin>();
+            UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
         };
         attrBtn.AddListener(() =>
         {
@@ -113,7 +113,7 @@
             SmallTipWin.showText = Language.Get("HeroGift14",
             HeroUIManager.Instance.GetMaxStarCount(HeroUIManager.Instance.selectForPreviewHeroID, config.Quality));
             SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
-            UIManager.Instance.OpenWindow<SmallTipWin>();
+            UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
         });
 
         potentialCellList = new List<GameObject>();
@@ -145,12 +145,12 @@
         RefreshConn();
         normalSkillCell.Init(heroConfig.AtkSkillID, () =>
         {
-            UIManager.Instance.OpenWindow<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID);
-        }, true);
+            UIManager.Instance.OpenWindowAsync<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID).Forget();
+        }, true).Forget();
         angerSkillCell.Init(heroConfig.AngerSkillID, () =>
         {
-            UIManager.Instance.OpenWindow<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID);
-        }, true);
+            UIManager.Instance.OpenWindowAsync<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID).Forget();
+        }, true).Forget();
 
 
         RefreshName();

--
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