From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/HeroUI/HeroBestWin.cs | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/Main/System/HeroUI/HeroBestWin.cs b/Main/System/HeroUI/HeroBestWin.cs
index 71c98ef..1bca2d2 100644
--- a/Main/System/HeroUI/HeroBestWin.cs
+++ b/Main/System/HeroUI/HeroBestWin.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using UnityEngine;
@@ -92,13 +92,13 @@
{
SmallTipWin.showText = Language.Get("herocard47");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
- UIManager.Instance.OpenWindow<SmallTipWin>();
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
};
heroAddPerText.OnClick = () =>
{
SmallTipWin.showText = Language.Get("herocard48");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
- UIManager.Instance.OpenWindow<SmallTipWin>();
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
};
attrBtn.AddListener(() =>
{
@@ -113,7 +113,7 @@
SmallTipWin.showText = Language.Get("HeroGift14",
HeroUIManager.Instance.GetMaxStarCount(HeroUIManager.Instance.selectForPreviewHeroID, config.Quality));
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
- UIManager.Instance.OpenWindow<SmallTipWin>();
+ UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
});
potentialCellList = new List<GameObject>();
@@ -145,12 +145,12 @@
RefreshConn();
normalSkillCell.Init(heroConfig.AtkSkillID, () =>
{
- UIManager.Instance.OpenWindow<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID);
- }, true);
+ UIManager.Instance.OpenWindowAsync<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID).Forget();
+ }, true).Forget();
angerSkillCell.Init(heroConfig.AngerSkillID, () =>
{
- UIManager.Instance.OpenWindow<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID);
- }, true);
+ UIManager.Instance.OpenWindowAsync<HeroSkillWin>(HeroUIManager.Instance.selectForPreviewHeroID).Forget();
+ }, true).Forget();
RefreshName();
--
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