From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)
---
Main/System/HeroUI/HeroCollectionCardCell.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/System/HeroUI/HeroCollectionCardCell.cs b/Main/System/HeroUI/HeroCollectionCardCell.cs
index 28de4b4..c764852 100644
--- a/Main/System/HeroUI/HeroCollectionCardCell.cs
+++ b/Main/System/HeroUI/HeroCollectionCardCell.cs
@@ -1,4 +1,4 @@
-using UnityEngine;
+锘縰sing UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
@@ -77,19 +77,19 @@
var state = HeroUIManager.Instance.GetHeroBookState(heroID, quality);
if (state == 1 || state == 3 || state == 4)
{
- UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
+ UIManager.Instance.OpenWindowAsync<HeroCollectionLvUpWin>().Forget();
}
else
{
HeroUIManager.Instance.selectForPreviewHeroID = heroID;
- UIManager.Instance.OpenWindow<HeroBestWin>();
+ UIManager.Instance.OpenWindowAsync<HeroBestWin>().Forget();
}
});
// bookLVBtn.AddListener(() =>
// {
// HeroUIManager.Instance.selectCollectHeroID = heroID;
- // UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
+ // UIManager.Instance.OpenWindowAsync<HeroCollectionLvUpWin>().Forget();
// });
}
}
--
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