From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/HeroUI/HeroSkillWin.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/HeroUI/HeroSkillWin.cs b/Main/System/HeroUI/HeroSkillWin.cs
index 248c9ea..1dedf0a 100644
--- a/Main/System/HeroUI/HeroSkillWin.cs
+++ b/Main/System/HeroUI/HeroSkillWin.cs
@@ -41,13 +41,13 @@
         var heroConfig = HeroConfig.Get(heroID);
         if (!SkillConfig.HasKey(heroConfig.AtkSkillID))
             return;
-        normalSkillCell.Init(heroConfig.AtkSkillID);
+        normalSkillCell.Init(heroConfig.AtkSkillID).Forget();
         var skillConfig = SkillConfig.Get(heroConfig.AtkSkillID);
         nameText.text = skillConfig.SkillName;
         skillTypeText.text = Language.Get("L1100", Language.Get("L1108"), Language.Get(skillConfig.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2"));
         descText.text = skillConfig.Description;
 
-        angerSkillCell.Init(heroConfig.AngerSkillID);
+        angerSkillCell.Init(heroConfig.AngerSkillID).Forget();
         var skillConfig2 = SkillConfig.Get(heroConfig.AngerSkillID);
         name2Text.text = skillConfig2.SkillName;
         skillType2Text.text = Language.Get("L1100", Language.Get("L1108"), Language.Get(skillConfig2.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2"));

--
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