From bc1cb6da854cb2e9144f10ed55330a537ecdca16 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 三月 2026 14:35:57 +0800
Subject: [PATCH] 466 h5版本 资源规则修改 打包修改(未完成 勿拉取)

---
 Main/System/OtherPlayerDetail/OtherNPCDetailWin.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Main/System/OtherPlayerDetail/OtherNPCDetailWin.cs b/Main/System/OtherPlayerDetail/OtherNPCDetailWin.cs
index 777e954..20ec382 100644
--- a/Main/System/OtherPlayerDetail/OtherNPCDetailWin.cs
+++ b/Main/System/OtherPlayerDetail/OtherNPCDetailWin.cs
@@ -269,7 +269,7 @@
 
     private void DisplayHeroShow(int heroID, int skinID, int breakLevel, int star, int awakeLevel, int lv)
     {
-        heroShow.Init(heroID, skinID, breakLevel, star, awakeLevel, lv);
+        heroShow.Init(heroID, skinID, breakLevel, star, awakeLevel, lv).Forget();
     }
 
     private void DisplaySkill(int heroID, int atkSkillID, int angerSkillID)
@@ -292,12 +292,12 @@
         skill.SetActive(true);
         normalSkillCell.Init(atkSkillID, () =>
         {
-            UIManager.Instance.OpenWindow<HeroSkillWin>(heroID);
-        }, true);
+            UIManager.Instance.OpenWindowAsync<HeroSkillWin>(heroID).Forget();
+        }, true).Forget();
         angerSkillCell.Init(angerSkillID, () =>
         {
-            UIManager.Instance.OpenWindow<HeroSkillWin>(heroID);
-        }, true);
+            UIManager.Instance.OpenWindowAsync<HeroSkillWin>(heroID).Forget();
+        }, true).Forget();
     }
 
     /// <summary>

--
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